Difference between revisions of "Trigger Edit Mode"

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(Actions)
(Data)
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====Data====
 
====Data====
*Background Music
+
*[[Background Music]]
*Default Squad Trigger
+
*[[Default Squad Trigger]]
*Deactivate Skills Trigger
+
*[[Deactivate Skills Trigger]]
*Environment Trigger
+
*[[Environment Trigger]]
*Homebase
+
*[[Homebase]]
*Player Starting Point
+
*[[Player Starting Point]]
*Tutorial
+
*[[Tutorial]]
*Mission Briefing Target
+
*[[Mission Briefing Target]]
*Must Have Team
+
*[[Must Have Team]]

Revision as of 15:50, 11 September 2014

How to

With triggers you can actually script nearly everything that you want without touching code. The whole concept behind triggers is, that you have a action that sets the script of and then goes through the events you connected. In most cases this are linear events chains, but sometimes you can have multiple events going of at the same time.

The basic setup is normaly:

  1. Have a Listner that is connect to an atribute (like a door/box etc to be triggered) or an other trigger
  2. Then this "Start Listner" is connected to an Action
    1. See it as an action -> reaction system
  3. From this action you could finish or connect a Trigger Listner to another action and so fort

Some things to know about the triggers

To go to the settings of a trigger just double L-Click it.  See the list below for the settings.
  • Each trigger chain needs to have a "Sequence Begin Listner" at the first action of chain.
  • Each trigger chain needs to have a "Sequence End Listner" at the end of the script or the game goes in a endless loop.

Trigger List

Here is a list of currently available Triggers.

Misc Triggers

Listeners

Actions

Data