Difference between revisions of "Trigger Edit Mode"
From Halfway
(→Actions) |
(→Data) |
||
Line 58: | Line 58: | ||
====Data==== | ====Data==== | ||
− | *Background Music | + | *[[Background Music]] |
− | *Default Squad Trigger | + | *[[Default Squad Trigger]] |
− | *Deactivate Skills Trigger | + | *[[Deactivate Skills Trigger]] |
− | *Environment Trigger | + | *[[Environment Trigger]] |
− | *Homebase | + | *[[Homebase]] |
− | *Player Starting Point | + | *[[Player Starting Point]] |
− | *Tutorial | + | *[[Tutorial]] |
− | *Mission Briefing Target | + | *[[Mission Briefing Target]] |
− | *Must Have Team | + | *[[Must Have Team]] |
Revision as of 15:50, 11 September 2014
Contents
How to
With triggers you can actually script nearly everything that you want without touching code. The whole concept behind triggers is, that you have a action that sets the script of and then goes through the events you connected. In most cases this are linear events chains, but sometimes you can have multiple events going of at the same time.
The basic setup is normaly:
- Have a Listner that is connect to an atribute (like a door/box etc to be triggered) or an other trigger
- Then this "Start Listner" is connected to an Action
- See it as an action -> reaction system
- From this action you could finish or connect a Trigger Listner to another action and so fort
Some things to know about the triggers
To go to the settings of a trigger just double L-Click it. See the list below for the settings.
- Each trigger chain needs to have a "Sequence Begin Listner" at the first action of chain.
- Each trigger chain needs to have a "Sequence End Listner" at the end of the script or the game goes in a endless loop.
Trigger List
Here is a list of currently available Triggers.
Misc Triggers
Listeners
- Attribute Listener
- Condition Listener
- Mission Briefing Listener
- Trigger Listener
- Sequence Start Listener
- Sequence End Listener
Actions
- Action Multiplexer
- Active Attribute Action
- Activate Enemies Action
- Activate Trigger Action
- Camera Move Action
- Camera Return Action
- Computer Turn Action
- Change Object Status Action
- Character Pickup Action
- Dialog Action
- Display Tutorial Action
- Execute Attribute Action
- Finish Level
- Go To Extro Action
- Go To Level Action
- Go To Menu Action
- Jump Sequence Action
- Timer Action
- Move Character Action
- Play SFX
- Prevent Enemy Spotted Action
- Real Time Mode Action
- Screen Fade Action
- Change Layer Visibility Action