Activate Trigger Action

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How it works

Some Triggers have an Active Yes/No setting. This action switches these settings from No to Yes.

Example: Area triggers don't get activated if you switch them of. So maybe you want a dialog to happen at a special situation that only happens when all enemies in the level are killed. So you set up a sequence with a Condition listener and this action that activates an area trigger in the room. This area trigger then will activate a dialog but only after all enemies are killed.

Settings

  1. Target Action

Known Issue

None