Mission Briefing Listener
How it works
This is a special case Listener: I prevents the game to go into the mission briefing state when the player selecets the mission briefing in the homebase.
With this Listener you can interuped the usual go to mission process in the game and do something else. We used it in the game after you picked up Samuel to make the party go to sleep and the enemies attacking them while sleeping.
- Target Action
- Active: Yes/No
- If placed the Mission briefing will never start. You have to do a level change or progress change manually when using this trigger or the player gets stuck in this state.