How it works
The Attribute Listener is always linked to an object. It can be a door or a container etc. This listener gets triggered as soon as the attribute you have set in the object gets executed. For example if you open an door.
Example: Link a Attribute Listener to a box with loot and link it to a Jump sequence. Now as soon as the player opens the box, a jump will happen and you can spawn some enemies.
- Target Attribute: Use the finger icon to link it to the object with an attribute you want.
- Target Action: Link to the action you want to be triggered if the attribute gets executed.