User contributions
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- 11:01, 18 September 2014 (diff | hist) . . (+92) . . Gif Processor (→What is what setting)
- 11:00, 18 September 2014 (diff | hist) . . (0) . . N File:GinaNia-Run.gif (current)
- 10:59, 18 September 2014 (diff | hist) . . (0) . . Gif Processor (→What is what setting)
- 10:59, 18 September 2014 (diff | hist) . . (0) . . Gif Processor (→What is what setting)
- 10:58, 18 September 2014 (diff | hist) . . (+1,845) . . Gif Processor
- 10:45, 18 September 2014 (diff | hist) . . (+1,039) . . Gif Processor
- 08:18, 18 September 2014 (diff | hist) . . (+397) . . N Gif Processor (Created page with "==Overview== This is a little standalone tool that allows you to make png animation stripes from gif animations. The good thing here is that you can have gifs with all animati...")
- 08:17, 18 September 2014 (diff | hist) . . (+300) . . Main Page (→Gif Processor)
- 16:05, 17 September 2014 (diff | hist) . . (+168) . . N Assets Rules and Naming (Created page with "==Overview== ===Types of Grafics Assets=== Objects Tilesets Characters Enemies Special FX === Sound Fx and Music === Music and Sound FX")
- 16:04, 17 September 2014 (diff | hist) . . (-44) . . Main Page (→Assets Rules and Naming)
- 16:04, 17 September 2014 (diff | hist) . . (+279) . . N How to change and add Items and other things (Created page with "== Overview == === List of Json files=== accuracyCurves.json ai_archetypes.json assetMetaData.json balancing.json items.json levelPoints.json...")
- 16:03, 17 September 2014 (diff | hist) . . (-160) . . Main Page (→Json files (Items))
- 15:55, 17 September 2014 (diff | hist) . . (+282) . . Main Page
- 15:52, 17 September 2014 (diff | hist) . . (+331) . . Main Page
- 15:31, 17 September 2014 (diff | hist) . . (+1,390) . . MetaData Tool (current)
- 15:10, 17 September 2014 (diff | hist) . . (0) . . N File:MetaDataTool.png (current)
- 15:10, 17 September 2014 (diff | hist) . . (+65) . . N MetaData Tool (Created page with "== How it works == file:MetaDataTool.png == Known Issues ==")
- 15:05, 17 September 2014 (diff | hist) . . (+1,178) . . N Fog of War Edit Mode (Created page with "==How it works== Without the "Fog of War" (Short FoW) the whole level is visible. This is okay if you have a homebase where everything is already discovered. So the idea of...") (current)
- 14:50, 17 September 2014 (diff | hist) . . (+1,486) . . N Collision Edit Mode (Created page with "==How it works== Collision in Halfway is tile based. So there are two basic situations: You can walk on an tile or you can't. To set up the collisions you have to do the fol...") (current)
- 14:12, 17 September 2014 (diff | hist) . . (+1,593) . . Light Edit Mode (current)
- 13:38, 17 September 2014 (diff | hist) . . (0) . . N File:LightSettings.png (current)
- 13:37, 17 September 2014 (diff | hist) . . (+324) . . Light Edit Mode
- 13:32, 17 September 2014 (diff | hist) . . (0) . . N File:LightLayerSetting.png (current)
- 13:31, 17 September 2014 (diff | hist) . . (+1,320) . . N Light Edit Mode (Created page with "=== How the light system works === The light system work basicly the same as the object layer. So all shortcuts etc are working here too. Only difference is, that you always...")
- 11:54, 17 September 2014 (diff | hist) . . (+30) . . Enemy Edit Mode (→AI Types)
- 11:51, 17 September 2014 (diff | hist) . . (+1,520) . . Enemy Edit Mode
- 11:11, 17 September 2014 (diff | hist) . . (0) . . N File:EnemyOption.png (current)
- 11:10, 17 September 2014 (diff | hist) . . (+1,564) . . N Enemy Edit Mode (Created page with "=== Base Controls === To place enemies you need to be in the "Place Enemy mode". You can only place enemies in tiles that have a walkable collision. ====How you place an en...")
- 17:24, 16 September 2014 (diff | hist) . . (+345) . . N Must Have Team (Created page with "== How it works == In some special cases, you want to be sure that a special set of character is loaded. In this case use this trigger. To define which ones, use the levelpo...") (current)
- 17:22, 16 September 2014 (diff | hist) . . (+820) . . N Mission Briefing Target (Created page with "== How it works == This Trigger works similar to the Player Starting Point. But in this case it is used to define the position of the character when the mission briefing...") (current)
- 17:17, 16 September 2014 (diff | hist) . . (+204) . . N Tutorial (Created page with "== How it works == This sets the level as Tutorial level. Note: This trigger is not tested, because we do not use tutorial levels in the game. == Settings == None ==Know...") (current)
- 17:16, 16 September 2014 (diff | hist) . . (+454) . . N Player Starting Point (Created page with "== How it works == This trigger is used as the spawn point for your squad. The team spawns were these triggers are placed. == Settings == #Unit Number: 1-8: Select which t...") (current)
- 17:13, 16 September 2014 (diff | hist) . . (+265) . . N Homebase (Created page with "== How it works == Place this trigger, if the map is a home base. That will remove all other team members and you only control Lannis/Your main character. Also it activates a...") (current)
- 17:12, 16 September 2014 (diff | hist) . . (+2) . . Environment Trigger (→How it works) (current)
- 17:12, 16 September 2014 (diff | hist) . . (+369) . . N Environment Trigger (Created page with "== How it works == With this trigger you can define the enviroment sound fx the level plays and uses. This includes door and roomsounds that you can find in the sfx folder....")
- 17:10, 16 September 2014 (diff | hist) . . (+139) . . N Deactivate Skills Trigger (Created page with "== How it works == This trigger deactivates all the active skills skills of the player team. == Settings == None ==Known Issue == None") (current)
- 17:00, 16 September 2014 (diff | hist) . . (+929) . . N Default Squad Trigger (Created page with "== How it works == This is a game developer only trigger. It defines the squad that gets loaded when you play the level in the editor or in the game without proper save game....") (current)
- 16:54, 16 September 2014 (diff | hist) . . (+406) . . N Background Music (Created page with "== How it works == This defines what the music in the level is. You always have to select two files: one for the ambient music and one for the battles. == Settings == #Atmo...") (current)
- 16:51, 16 September 2014 (diff | hist) . . (+178) . . Trigger Edit Mode (→Data) (current)
- 16:50, 16 September 2014 (diff | hist) . . (+177) . . Change Layer Visibility Action (current)
- 16:47, 16 September 2014 (diff | hist) . . (+628) . . Screen Fade Action (current)
- 16:43, 16 September 2014 (diff | hist) . . (+267) . . Real Time Mode Action (current)
- 16:41, 16 September 2014 (diff | hist) . . (+283) . . Prevent Enemy Spotted Action (current)
- 16:40, 16 September 2014 (diff | hist) . . (+186) . . Play SFX (current)
- 16:37, 16 September 2014 (diff | hist) . . (+450) . . Move Character Action (current)
- 16:32, 16 September 2014 (diff | hist) . . (+562) . . Timer Action (current)
- 16:28, 16 September 2014 (diff | hist) . . (+508) . . Jump Sequence Action (current)
- 16:22, 16 September 2014 (diff | hist) . . (+198) . . Go To Menu Action (current)
- 16:20, 16 September 2014 (diff | hist) . . (+597) . . Go To Level Action (current)
- 16:16, 16 September 2014 (diff | hist) . . (+147) . . Go To Extro Action (current)
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