User contributions
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- 11:10, 17 September 2014 (diff | hist) . . (+1,564) . . N Enemy Edit Mode (Created page with "=== Base Controls === To place enemies you need to be in the "Place Enemy mode". You can only place enemies in tiles that have a walkable collision. ====How you place an en...")
- 17:24, 16 September 2014 (diff | hist) . . (+345) . . N Must Have Team (Created page with "== How it works == In some special cases, you want to be sure that a special set of character is loaded. In this case use this trigger. To define which ones, use the levelpo...") (current)
- 17:22, 16 September 2014 (diff | hist) . . (+820) . . N Mission Briefing Target (Created page with "== How it works == This Trigger works similar to the Player Starting Point. But in this case it is used to define the position of the character when the mission briefing...") (current)
- 17:17, 16 September 2014 (diff | hist) . . (+204) . . N Tutorial (Created page with "== How it works == This sets the level as Tutorial level. Note: This trigger is not tested, because we do not use tutorial levels in the game. == Settings == None ==Know...") (current)
- 17:16, 16 September 2014 (diff | hist) . . (+454) . . N Player Starting Point (Created page with "== How it works == This trigger is used as the spawn point for your squad. The team spawns were these triggers are placed. == Settings == #Unit Number: 1-8: Select which t...") (current)
- 17:13, 16 September 2014 (diff | hist) . . (+265) . . N Homebase (Created page with "== How it works == Place this trigger, if the map is a home base. That will remove all other team members and you only control Lannis/Your main character. Also it activates a...") (current)
- 17:12, 16 September 2014 (diff | hist) . . (+2) . . Environment Trigger (→How it works) (current)
- 17:12, 16 September 2014 (diff | hist) . . (+369) . . N Environment Trigger (Created page with "== How it works == With this trigger you can define the enviroment sound fx the level plays and uses. This includes door and roomsounds that you can find in the sfx folder....")
- 17:10, 16 September 2014 (diff | hist) . . (+139) . . N Deactivate Skills Trigger (Created page with "== How it works == This trigger deactivates all the active skills skills of the player team. == Settings == None ==Known Issue == None") (current)
- 17:00, 16 September 2014 (diff | hist) . . (+929) . . N Default Squad Trigger (Created page with "== How it works == This is a game developer only trigger. It defines the squad that gets loaded when you play the level in the editor or in the game without proper save game....") (current)
- 16:54, 16 September 2014 (diff | hist) . . (+406) . . N Background Music (Created page with "== How it works == This defines what the music in the level is. You always have to select two files: one for the ambient music and one for the battles. == Settings == #Atmo...") (current)
- 16:51, 16 September 2014 (diff | hist) . . (+178) . . Trigger Edit Mode (→Data) (current)
- 16:50, 16 September 2014 (diff | hist) . . (+177) . . Change Layer Visibility Action (current)
- 16:47, 16 September 2014 (diff | hist) . . (+628) . . Screen Fade Action (current)
- 16:43, 16 September 2014 (diff | hist) . . (+267) . . Real Time Mode Action (current)
- 16:41, 16 September 2014 (diff | hist) . . (+283) . . Prevent Enemy Spotted Action (current)
- 16:40, 16 September 2014 (diff | hist) . . (+186) . . Play SFX (current)
- 16:37, 16 September 2014 (diff | hist) . . (+450) . . Move Character Action (current)
- 16:32, 16 September 2014 (diff | hist) . . (+562) . . Timer Action (current)
- 16:28, 16 September 2014 (diff | hist) . . (+508) . . Jump Sequence Action (current)
- 16:22, 16 September 2014 (diff | hist) . . (+198) . . Go To Menu Action (current)
- 16:20, 16 September 2014 (diff | hist) . . (+597) . . Go To Level Action (current)
- 16:16, 16 September 2014 (diff | hist) . . (+147) . . Go To Extro Action (current)
- 16:14, 16 September 2014 (diff | hist) . . (+519) . . Finish Level (current)
- 16:11, 16 September 2014 (diff | hist) . . (+52) . . N Change Layer Visibility Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:11, 16 September 2014 (diff | hist) . . (+52) . . N Screen Fade Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Real Time Mode Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Prevent Enemy Spotted Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Play SFX (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Move Character Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Timer Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Jump Sequence Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Go To Menu Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Go To Level Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Go To Extro Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:08, 16 September 2014 (diff | hist) . . (+68) . . Execute Attribute Action (current)
- 16:07, 16 September 2014 (diff | hist) . . (+273) . . Display Tutorial Action (current)
- 16:04, 16 September 2014 (diff | hist) . . (+338) . . Dialog Action (current)
- 16:01, 16 September 2014 (diff | hist) . . (+52) . . N Finish Level (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:01, 16 September 2014 (diff | hist) . . (+53) . . Execute Attribute Action
- 16:00, 16 September 2014 (diff | hist) . . (+52) . . N Display Tutorial Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:58, 16 September 2014 (diff | hist) . . (+48) . . Character Pickup Action (current)
- 15:56, 16 September 2014 (diff | hist) . . (+583) . . Object Edit Mode (→Go To Level Attribute)
- 15:51, 16 September 2014 (diff | hist) . . (0) . . N File:CharacterPickup.png (current)
- 15:49, 16 September 2014 (diff | hist) . . (+103) . . N Character Pickup Action (Created page with "== How it works == This action is not used anymore. Please use the Character Pickup Attribute instead.")
- 14:34, 16 September 2014 (diff | hist) . . (+689) . . N File names for objects (Created page with "== How to name a new object == Objects have to be named like this: nameXXX#Y.png name: the name of the object type XXX: The number of the variation. For example 001, 002 etc...")
- 14:30, 16 September 2014 (diff | hist) . . (+69) . . N Image Processor (Created page with "== Overview == == Linked Information == File names for objects")
- 14:29, 16 September 2014 (diff | hist) . . (+20) . . Main Page (→Image Processor)
- 14:29, 16 September 2014 (diff | hist) . . (+762) . . N Change Object Status Action (Created page with "== How it works == This action changes the object animation status. Note: It only is a visible change, for example if you switch the stat of a door from 0 to 1 it will play...") (current)
- 14:22, 16 September 2014 (diff | hist) . . (+259) . . Computer Turn Action (current)
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