Difference between revisions of "Assets Rules and Naming"
From Halfway
(→Types of Grafics Assets) |
(→Types of Assets) |
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For all the GFX files use the png as file format. | For all the GFX files use the png as file format. | ||
+ | '''Please note:''' | ||
+ | *To add new assets just copy then into the folder they belong. (See below links for details) | ||
+ | *After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets. | ||
+ | *After that they should be ready to use. | ||
+ | |||
+ | ===Folder Structure and Mod setup === | ||
+ | |||
+ | For detailed information on where to put what head over to this side: | ||
+ | |||
+ | [[Setting up a new mod]] | ||
+ | |||
===Types of Assets=== | ===Types of Assets=== | ||
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[[Characters]] | [[Characters]] | ||
+ | |||
+ | [[CharacterPortraits]] | ||
[[Enemies]] | [[Enemies]] |
Latest revision as of 15:10, 3 February 2015
Overview
For all the GFX files use the png as file format. Please note:
- To add new assets just copy then into the folder they belong. (See below links for details)
- After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
- After that they should be ready to use.
Folder Structure and Mod setup
For detailed information on where to put what head over to this side: