Modding Tools Released: Tell your own stories

Posted by Simon Bachmann,

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We’ve finally finished up the modding tools and have decided to bring them out of beta.

To celebrate this we decided to go for a 25% sale on Steam,  Humble and our own Humble-Widget. So get it while this sale lasts! For our existing players, we have added a small “thank you” into this update in the form of a extra hard gameplay mode (game mode ++). Play the extra hard version with tougher enemies and even greater challenges!

From now on, everyone that owns Halfway can also create and play mods. Now all the tools we used to create the game ourselves are available to everyone.
For the Steam version, we integrated Steam Workshop for easy sharing and consuming of mods. (Read here for instructions how to publish on Steam Workshop)

If you have a non-Steam version, fear not, the distribution of a mod is dead simple:

  • Zip the folder of your mod and upload it to Dropbox or any other website and share the link with your players.
  • The only thing your players have to do: Copy the zip file in the mods folder, start the game and activate the mod in the options. Done.

Are you interested in starting a mod? Great! Head over to our Wiki and read about everything you need to know:

http://robotality.com/wiki

For help and feedback head over to our modding forum on Steam and on our game website:

Halfway official forum

Halfway Steam modding forum

We are really looking forward to what you are going to create. Please let us know if you have something to show, if you have questions, or if you find bugs and issues.

Let the modding begin!

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Halfway Mod Tools Beta

Posted by Simon Bachmann,

moddingBeta

Hey everyone,

The mod tools are here, sort of. ;) We decided to lunch the modding tools as a beta for everyone who wants to get his hands dirty right know. This means if you want you can already start making your mods and at the same time help us find some bugs that we may missed.

Currently the whole thing is Steam only, but the full release of the modding tools will be over all other versions too. So you don’t need Steam when we have them properly released.

Also as a bonus we added an extra hard gameplay mode to the game, currently playable in the beta as a mod, but will be added properly as gameplay mode with the full release of the game. I hope you like this. :)

Additionally it should help you get an overview how to setup a mod in the first place too.

Please note: This is a beta and some features are still missing, like uploading the mods and packing them into zip files etc. They will come soon!

FAQ:

Where do I find some information about the tools?

Well we prepared a wiki with most parts of the modding tools for Halfway covered. You can find it here: http://robotality.com/wiki/

I’ve found a bug, where can I report to?

Please use the modding forum over in our Halfway form here:

Halfway Forum

Or over here at the Steam Forum of Halfway.

How do I opt-in for the preview versions?

  • In your Steam game list, right-click on Halfway and select “Properties”.
  • Navigate to the “BETAS” tab.
  • In the field labelled “Enter access code…” enter this code: halfwaypreview. Click on “CHECK CODE”.
  • In the checkbox above there should now be an item named “preview – Public Release Candidate” available to select.
  • Steam now should start patching your version, and display the game as “Halfway[preview]” in the Steam library.

How do I go back to the release version?

Just select “NONE – Opt out of all beta programs” in the “Properties / BETAS” tab. If you want to be really safe, you can follow up with selecting the “Properties / LOCAL FILES / VERIFY INTEGRITY OF GAME CACHE …” option.

How to setup an new Mod.

Take a look at the game folder and navigate to the ./mods/ folder. There you should find a ./game-mode-plus/ folder which contains the new extra hard game mode. To setup a new mod just make a new folder in the mod folder and copy over the files from the main game you want to change and create the same folder structure as the main game has.

Want some good music to make your first mod? We have something for you:

The Halfway OST is released and you can grab it over here: Gavins Bootcamp

 

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Halfway OST released and “End of Summer Sale”

Posted by Simon Bachmann,

Halfway_OST_released_800

Hey everyone, I’ve got some great news for all the music lovers out there:

Gavin Harrison, our super talented composer of the music for Halfway, finished working on the Halfway OST!

Go grab it here: https://gavinharrisonsounds.bandcamp.com/album/halfway-original-soundtrack for only  £3.99/$6.49

It’s not just a simple copy & paste release of the music of Halfway– all songs got a touch up and plenty of love. Additionally, it includes 4 unreleased bonus tracks that never made it into the game itself, but were too beautiful to just let them rot on Gavin’s hard drive. So what are you waiting for? ;)

EndOfSummerSaleHumble_banner

In other news:

We have some other nice little news for you:
Until the 22nd of September, you can get Halfway on the “End of Summer Sale” over at Humble Store and on our own website:

https://www.humblebundle.com/store/p/halfway_storefront

http://robotality.com/blog/buy-halfway/

If you still not have bought our game and you are into TBS games: Go get it as long as the sale is on. ;)

Mod Tools:

We are still working on the mod tools and the basic documentation but not much longer anymore, we have already successfully made our first mod ourselves and  it worked as intended. So watch this space for some news soon!

 

Halfway Mod Tool Preview

Posted by Simon Bachmann,

blogEditor01

What a crazy month it was. :)

We released Halfway, got a lot of good and valuable feedback from player and tons of love from all over the place. Released several patches that changed some of the things players didn’t like and improved on all aspects of the game.

We were really happy that on the technical side most things went smooth and now it seems that mostly everyone can actually play the game. (For the last few guys who still have some issues: We are working on it.)

Now we are super busy finishing up the modding tools for everyone and hope we can release them very soon.
The plan is to have an open-beta for the first set of tools soon over the Steam beta channel so we can collect feedback and fix all the bugs you guys may find.

As soon as we have everything tested and it is not breaking the actual game anymore we will release it officially.

Anyway, to show you a bit more in detail what you can expect from our map editor, we did a 3 part preview of the tools with me making a level from scratch.
You will be able to make your own campaigns and/or edit existing levels.

Tutorial part I: Basic tile brushes and collision:

https://www.youtube.com/watch?v=XV2yiBdyng0

Tutorial part II: Objects and enemies:

https://www.youtube.com/watch?v=7qjOvAodNb4

Tutorial part III: Triggers, lights and polish:

https://www.youtube.com/watch?v=LlqNt1fYcsA

We hope this gives you a good overview of what you will get with the map editor. There are more tools for adding new art or for changing other parts of the game, but this will be part of another video tutorial series.
Here is a small overview of some of the more recent articles about Halfway:

Kotaku: “Hope You’ve Got Room For More Turn-Based Strategy, PC Gamers”

Indiegames: “Halfway is essentially the indie XCOM”

PC Games (German): “Mein Taktik-Geheimtipp für diesen Sommer!”

RPS: “[...]Halfway has some considerable charm. I so love its mood and its detail. The heft of a critical sniper shot that smears an enemy into dust.”

Finally a presskit:

 

We finally finished our presskit! You can find it over here: Robotality presskit.

 

 

Didn’t get around to playing Halfway yet?

It is available now from the following places:

 

Steam: http://store.steampowered.com/app/253150/
Humble Store: https://www.humblebundle.com/store/p/halfway_storefront
Direct: http://robotality.com/blog/buy-halfway/

 

Halfway Available Now!

Posted by bach,

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Halfway has now officially hit digital store shelves! You can grab the game right now on Steam , Humble Store  or directly from us via Humble Widget for $12.99/£9.99 with a -10% launch discount. The game is available on Windows, Mac and Linux!

“Halfway is a turn-based strategy RPG taking place a few hundred years into the future. You take control of a small group of people and guide them through cramped and gloomy corridors on board of the colonial spaceship Goliath. Use equipment, skills, locations and strategies to your advantage as you slowly fight your way across the ship.”

Even though the game has been released, we’re not done yet.. Soon, we’ll be releasing the tools we used to create the levels and campaigns in Halfway to the public and we hope you’ll join us in making lots of interesting new challenges for the community. Stay tuned for more details on this!

For now, we’d love you to check out Halfway and why not get involved in our community forums over at halfwaygame.com? :)

Update: We released some patches for Halfway which improve the stability of the game. Look in our Forum for the changes.

 

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Halfway Release Announcement

Posted by bach,

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This is the big day we’ve been waiting for! We’re finally ready to announce when Halfway will hit the market. For this occasion we’ve also launched a nifty new Halfway website, which you should definitely check out here.

But more importantly, we’re very excited to announce that Halfway will be released on Steam and Humble Store on 22 July 2014. That’s next Tuesday! :D

The game will be available for Windows, Mac and Linux for $12.99/£9.99 with a -10% launch discount. We’ll be adding modding support in the form of a campaign editor, which we’re hoping to release very soon after the game is out.

Keep an eye out on the Halfway website for future updates and as we’re adding more content. And please come say hi on the community forums!

Now all that’s left to do is check out our launch trailer below and help us spread the word!

Halfway Development Update #3

Posted by bach,

Wow, time’s flying! We’ve now officially passed the one year development mark for Halfway and we’re edging so close to release that we can almost taste the release day beer! Meanwhile we thought we’d give you guys a quick update on our blog on what’s been happening. If you’d like to get more frequent updates please check us out and follow us on Twitter (@robotality). We try and push out some little details and screenshots of our progress as much as possible on Twitter. Plus, we like hearing from you ;)

On the team front, we’ve had Daniel Ludwig join the team as a coder. He’s a very experienced Game Developer and we’re really happy to have him on board (check him out on Twitter: @code_disaster).

So, where’s Halfway at? Well … we’re pretty much done. Which is a scary and at the same time ridiculously exciting statement. All the levels are in the game, music is done and all the features are there. We’re now spending a lot of time testing, tweaking and polishing to make it a round experience. A huge thank you to everyone who’s been playing and testing the game and has given us invaluable feedback!

We won’t announce the release date just yet, but keep an eye out for this very VERY soon. To finish up this short update, we’ve collected some animated gifs and screenshots from the last few months of development. Enjoy!

myToiletSir02
(Toilet cleaning in Halfway. Well not really, but you know..)

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(A battle scene from Josh’s apartment)

CookingWithSamuelAndThirteen
(Preparing space-ship burgers in the homebase)

JoshSmokingHB
(Josh smoking a cigarette trying to figure out things on his equipment)

Halfway Development Update #2

Posted by bach,

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It’s well past time we crawl out of our game development caves and let you know what we’ve been up to! :)

I’m sure most of you are aware we’ve blazed way past our original timeframe of releasing Halfway during Q4 of 2013. There’s really one simple reason for that: The game just needed more time to mature. In fact, Halfway is still shaping more into the game it should be with every passing hour. It’s a wildly challenging and sometimes taunting task. But we’re more confident than ever that the final game we’ll be worth the wait. And we certainly haven’t always felt that way throughout development (Just being honest here!)

So .. what’s the actual progress we’ve made in the last couple of months?

We’ve overhauled the entire AI making it super smart (things like reacting to noise). We designed more then 15 levels. And if we’d have kept all the iterations needed we’d probably have about quadruple the amount. We re-introduced the ring menu and made various other UI tweaks. We’ve added ALL player characters to the game, totalling 8, and also added all enemy types except for one (Fun fact: All the units take up about three 2048×2048 textures by themselves, that’s A LOT of lovingly placed pixels). We added more than 100 unique items to the game all with charming names such as “The Devastator”. The music has morphed and shaped into something new and very very atmospheric. We fixed a lot of bugs and added a lot of bugs. And we could go and on.. But much better then as listing everything here we’re just going to show you what the current state of the game is in moving pictures. About two weeks ago we did a 90-minute live stream with Tiyuri from Chucklefish playing Halfway:

You might wonder why Chucklefish would be streaming our game. Well, the exciting news is that we’re partnering with Chucklefish to bring Halfway to as many people as possible. In more traditional words: They are publishing our game. But, Chucklefish are about as different from a traditional publisher as you could possibly imagine. Simply put, they are brilliant at what they’re doing (heard of Starbound? ;) ) and we are super excited to get to work with them. This truly only means good things for Halfway, and for us.

So what’s next?

We’re of course still working hard at finishing the game as soon as possible. We’re not going to give a time-frame until we can guarantee it. But it’s in our own interest to get it out to you as soon as we can! Stay tuned for more details as things unfold :)

To finish up this development update, we have a couple of recent screenshots:

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(click to enlarge)

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(click to enlarge)

Merry Christmas!

Posted by bach,

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We wanted to take a quick moment and thank YOU for a fantastic year! Thanks for believing in our game and pushing us to make Halfway the best it can be :)

We’re taking a break over Christmas and New Year’s – but we’ll be back in the new year ramping up towards the release of Halfway!

Have the best Christmas & stay safe!

Halfway Development Update

Posted by bach,

halfway_banner

We’ve been hiding away in our caves working like little madman on Halfway (we have the beards to prove it too). Today we decided to come out and share our progress. And because pictures speak more than words we recorded a gameplay video with commentary.

The usual disclaimer: Heavy work in progress :)

There’s a lot of new stuff in there that we haven’t shown before. Our previous gameplay pretty much only showed combat. In this new video you get to see how we’re integrating story elements and exploration bits into the game. Lots of other little new details in there as well, which we just forgot to talk about. We’re hoping to do another video update soon showcasing the AI, the homebase and other things!

Hopefully our chatter doesn’t bore you too much and will give you a much better idea of where we’re heading with the game. Looking forward to hearing what you think!

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