Difference between revisions of "Timer Action"
From Halfway
(Created page with "== How it works == == Settings == ==Known Issue ==") |
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== How it works == | == How it works == | ||
+ | |||
+ | This action just counts down the time you set and then gives a impulse to the next trigger that it is done. | ||
+ | Works great for timing and delaying multiple actions. | ||
+ | |||
+ | The value are seconds. | ||
+ | |||
+ | Note: It is often a good idea to delay actions by a time of 0.5s. We used this value a lot when doing stuff. (Opening doors -> 0.5s delay -> Sequence starts). We found that it gives the game a much nicer feel if you do it this way instead of just starting the sequence as soon as the player clicks on an object. | ||
== Settings == | == Settings == | ||
+ | |||
+ | #Duration: The time the timer counts down in seconds. | ||
==Known Issue == | ==Known Issue == | ||
+ | |||
+ | None |
Latest revision as of 16:32, 16 September 2014
How it works
This action just counts down the time you set and then gives a impulse to the next trigger that it is done. Works great for timing and delaying multiple actions.
The value are seconds.
Note: It is often a good idea to delay actions by a time of 0.5s. We used this value a lot when doing stuff. (Opening doors -> 0.5s delay -> Sequence starts). We found that it gives the game a much nicer feel if you do it this way instead of just starting the sequence as soon as the player clicks on an object.
Settings
- Duration: The time the timer counts down in seconds.
Known Issue
None