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- 14:40, 19 September 2014 ProgressPacks.json (hist) [2,081 bytes] Seminus (Talk | contribs) (Created page with "==Overview==")
- 14:38, 19 September 2014 SkillDescriptions.json (hist) [98 bytes] Seminus (Talk | contribs) (Created page with "==Overview== In this json the skills descriptions are placed. This has localization reasons only.")
- 10:16, 19 September 2014 Items.json (hist) [8,406 bytes] Seminus (Talk | contribs) (Created page with "== Overview== === Item types === *Grenades *Usable Items **Medkit **Shieldrecharge **Temp Stimpack **Perma Stims ====Attributes==== =====Perma Stims===== *Health *Aming *A...")
- 17:11, 18 September 2014 Balancing.json (hist) [3,854 bytes] Seminus (Talk | contribs) (Created page with "==Overview== The balancing.json is manly used to set the overall balancing of skills and the game itself. Also it can be used to test out different balancing settings, without...")
- 15:49, 18 September 2014 Ai archetypes.json (hist) [5,245 bytes] Seminus (Talk | contribs) (Created page with "==Overview== The AI of Halfway can be split up in 6 different types: #Standard #Berserker #Tank #Turret #Sniper #Scout Each has its base behavior you can build upon. In this...")
- 15:36, 18 September 2014 AssetMetaData.json (hist) [99 bytes] Seminus (Talk | contribs) (Created page with "==Overview== This json is autogenerated by the MetaData Tool and should not be edited manually.")
- 15:26, 18 September 2014 AccuracyCurves.json (hist) [2,918 bytes] Seminus (Talk | contribs) (Created page with "== Overview== In the accuracy json, you can define curves for weapons on how good they hit over distance. There are always two curves: #The main curve when you use only 1AP...")
- 08:18, 18 September 2014 Gif Processor (hist) [3,394 bytes] Seminus (Talk | contribs) (Created page with "==Overview== This is a little standalone tool that allows you to make png animation stripes from gif animations. The good thing here is that you can have gifs with all animati...")
- 16:05, 17 September 2014 Assets Rules and Naming (hist) [714 bytes] Seminus (Talk | contribs) (Created page with "==Overview== ===Types of Grafics Assets=== Objects Tilesets Characters Enemies Special FX === Sound Fx and Music === Music and Sound FX")
- 16:04, 17 September 2014 How to change and add Items and other things (hist) [2,088 bytes] Seminus (Talk | contribs) (Created page with "== Overview == === List of Json files=== accuracyCurves.json ai_archetypes.json assetMetaData.json balancing.json items.json levelPoints.json...")
- 15:10, 17 September 2014 MetaData Tool (hist) [1,455 bytes] Seminus (Talk | contribs) (Created page with "== How it works == file:MetaDataTool.png == Known Issues ==")
- 15:05, 17 September 2014 Fog of War Edit Mode (hist) [1,178 bytes] Seminus (Talk | contribs) (Created page with "==How it works== Without the "Fog of War" (Short FoW) the whole level is visible. This is okay if you have a homebase where everything is already discovered. So the idea of...")
- 14:50, 17 September 2014 Collision Edit Mode (hist) [1,486 bytes] Seminus (Talk | contribs) (Created page with "==How it works== Collision in Halfway is tile based. So there are two basic situations: You can walk on an tile or you can't. To set up the collisions you have to do the fol...")
- 13:31, 17 September 2014 Light Edit Mode (hist) [3,237 bytes] Seminus (Talk | contribs) (Created page with "=== How the light system works === The light system work basicly the same as the object layer. So all shortcuts etc are working here too. Only difference is, that you always...")
- 11:10, 17 September 2014 Enemy Edit Mode (hist) [4,145 bytes] Seminus (Talk | contribs) (Created page with "=== Base Controls === To place enemies you need to be in the "Place Enemy mode". You can only place enemies in tiles that have a walkable collision. ====How you place an en...")
- 17:24, 16 September 2014 Must Have Team (hist) [345 bytes] Seminus (Talk | contribs) (Created page with "== How it works == In some special cases, you want to be sure that a special set of character is loaded. In this case use this trigger. To define which ones, use the levelpo...")
- 17:22, 16 September 2014 Mission Briefing Target (hist) [820 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This Trigger works similar to the Player Starting Point. But in this case it is used to define the position of the character when the mission briefing...")
- 17:17, 16 September 2014 Tutorial (hist) [204 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This sets the level as Tutorial level. Note: This trigger is not tested, because we do not use tutorial levels in the game. == Settings == None ==Know...")
- 17:16, 16 September 2014 Player Starting Point (hist) [454 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This trigger is used as the spawn point for your squad. The team spawns were these triggers are placed. == Settings == #Unit Number: 1-8: Select which t...")
- 17:13, 16 September 2014 Homebase (hist) [265 bytes] Seminus (Talk | contribs) (Created page with "== How it works == Place this trigger, if the map is a home base. That will remove all other team members and you only control Lannis/Your main character. Also it activates a...")
- 17:12, 16 September 2014 Environment Trigger (hist) [371 bytes] Seminus (Talk | contribs) (Created page with "== How it works == With this trigger you can define the enviroment sound fx the level plays and uses. This includes door and roomsounds that you can find in the sfx folder....")
- 17:10, 16 September 2014 Deactivate Skills Trigger (hist) [139 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This trigger deactivates all the active skills skills of the player team. == Settings == None ==Known Issue == None")
- 17:00, 16 September 2014 Default Squad Trigger (hist) [929 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This is a game developer only trigger. It defines the squad that gets loaded when you play the level in the editor or in the game without proper save game....")
- 16:54, 16 September 2014 Background Music (hist) [406 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This defines what the music in the level is. You always have to select two files: one for the ambient music and one for the battles. == Settings == #Atmo...")
- 16:11, 16 September 2014 Change Layer Visibility Action (hist) [229 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:11, 16 September 2014 Screen Fade Action (hist) [680 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Real Time Mode Action (hist) [319 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Prevent Enemy Spotted Action (hist) [335 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Play SFX (hist) [238 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Move Character Action (hist) [502 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Timer Action (hist) [614 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Jump Sequence Action (hist) [560 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Go To Menu Action (hist) [250 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Go To Level Action (hist) [649 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Go To Extro Action (hist) [199 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:01, 16 September 2014 Finish Level (hist) [571 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:00, 16 September 2014 Display Tutorial Action (hist) [325 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:49, 16 September 2014 Character Pickup Action (hist) [151 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This action is not used anymore. Please use the Character Pickup Attribute instead.")
- 14:34, 16 September 2014 File names for objects (hist) [1,435 bytes] Seminus (Talk | contribs) (Created page with "== How to name a new object == Objects have to be named like this: nameXXX#Y.png name: the name of the object type XXX: The number of the variation. For example 001, 002 etc...")
- 14:30, 16 September 2014 Image Processor (hist) [2,954 bytes] Seminus (Talk | contribs) (Created page with "== Overview == == Linked Information == File names for objects")
- 14:29, 16 September 2014 Change Object Status Action (hist) [762 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This action changes the object animation status. Note: It only is a visible change, for example if you switch the stat of a door from 0 to 1 it will play...")
- 14:18, 16 September 2014 Computer Turn Action (hist) [311 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 14:18, 16 September 2014 Camera Return Action (hist) [392 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This is similar to the Camera Move Action, but it returns the camera back to the player team. == Settings == # Duration: How long it will take to mo...")
- 14:12, 16 September 2014 Execute Attribute Action (hist) [240 bytes] Seminus (Talk | contribs) (Created page with " This action will activate the attribute of an object it is linked to. For example open a door or start a dialog etc.")
- 16:46, 11 September 2014 Camera Move Action (hist) [279 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Activate Trigger Action (hist) [555 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Activate Enemies Action (hist) [261 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Active Attribute Action (hist) [496 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Action Multiplexer (hist) [558 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:42, 11 September 2014 Sequence End Listener (hist) [860 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Sequence Begin Listener (hist) [538 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==") originally created as "Sequence Start Listener"
- 16:41, 11 September 2014 Trigger Listener (hist) [900 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Mission Briefing Listener (hist) [645 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Condition Listener (hist) [840 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Attribute Listener (hist) [652 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Moving Turret Target Trigger (hist) [718 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Menu Camera Focus Point (hist) [261 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Skip Popup Trigger (hist) [311 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Area Switch Trigger (hist) [651 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:30, 11 September 2014 Dialog Action (hist) [390 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:03, 11 September 2014 Trigger Edit Mode (hist) [2,885 bytes] Seminus (Talk | contribs) (Created page with "== How to == With triggers you can actually script nearly everything that you want without touching code. The whole concept behind triggers is, that you have a action that se...")
- 14:09, 5 September 2014 How to write a dialogue (hist) [1,382 bytes] Seminus (Talk | contribs) (Created page with "=== Dialogue Creation === ==== Syntax ==== ! ? 1-8 ==== Important Knowhow==== * No file can have the same name, even if they are in separate folders. This will confuse...")
- 13:59, 5 September 2014 Modding Overview (hist) [2,461 bytes] Seminus (Talk | contribs) (Created page with "=== Short Overview === The modding tools that we provide with Halfway are the exact same tools we used to create the game. So you can do everything we can minus the source co...")
- 11:42, 5 September 2014 Object Edit Mode (hist) [6,863 bytes] Seminus (Talk | contribs) (Created page with "=== Controls === * L-Click: Place selected object * R-Click on highlighted Object: Copy the object including its settings. * D+L-Click: Delete the selected object. * To unsel...")
- 10:58, 5 September 2014 Tile Edit Mode (hist) [1,100 bytes] Seminus (Talk | contribs) (Created page with "=== Base Controls === To draw tiles you need select the tile edit mode like described over here.")
- 17:12, 4 September 2014 Halfway Modding Minimum Requirements (hist) [1,104 bytes] Seminus (Talk | contribs) (Created page with "== Minimum Requirements and Software == === Minimum Specs === OS: Windows7 or higher, Ubuntu 12.04 or higher, OSX 10.6 or higher Processor: 2.0 GHz Dual Core Memory: 4 GB...")
- 15:44, 4 September 2014 Map Editor Overview (hist) [3,941 bytes] Seminus (Talk | contribs) (Created page with "== The Map Editor == The mapeditor")
- 11:54, 4 September 2014 Video Tutorials (hist) [637 bytes] Seminus (Talk | contribs) (Created page with "== Overview of the map editor == [https://www.youtube.com/watch?v=XV2yiBdyng0 Map Editor Overview Part I]")
- 11:12, 4 September 2014 TestPageXX (hist) [100 bytes] Seminus (Talk | contribs) (Created page with "TestPage Conntent") originally created as "TestPage"
- 10:56, 4 September 2014 Main Page (hist) [3,467 bytes] MediaWiki default (Talk)