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- 12:05, 22 September 2014 Enemies (hist) [203 bytes] Seminus (Talk | contribs) (Created page with "==Overview== See Characters for references. '''Note:''' Enemies are often a bit different and special cases. It makes sense to have a look at the enemies from the main...")
- 12:03, 22 September 2014 Characters (hist) [1,603 bytes] Seminus (Talk | contribs) (Created page with "==Overview== Characters and enemies are all having 8 directions they can look. But only 5 are actually made, the other 3 are mirrored over in the Animation Sets. But you...")
- 10:43, 22 September 2014 Tilesets (hist) [2,564 bytes] Seminus (Talk | contribs) (Created page with "==Overview== Tilesets are sheets that contain the basic levelblocks you need for making a level in Halfway. The you look like this: file:StandardTiles001.png They have...")
- 17:24, 19 September 2014 Special FX (hist) [1,465 bytes] Seminus (Talk | contribs) (Created page with "==OVerview==")
- 16:31, 19 September 2014 Enemy Unit Files (hist) [795 bytes] Seminus (Talk | contribs) (Created page with "==Overview== The enemy json file works exactly like the Character Unit Files but for your enemies. So go there to get you informations. ;) ==Example== { "class" : "Co...")
- 16:29, 19 September 2014 Character Unit Files (hist) [3,428 bytes] Seminus (Talk | contribs) (Created page with "==Overview== Awesome text goes here")
- 16:27, 19 September 2014 Weapons.json (hist) [4,889 bytes] Seminus (Talk | contribs) (Created page with "==Overview== ==Example:== { "itemList" : [ { "class" : "Weapon", "itemId" : "shortRange01MK01", "itemType" : "Weapon", "weaponSfxSet" : "shortR...")
- 16:19, 19 September 2014 Animation Sets (hist) [6,667 bytes] Seminus (Talk | contribs) (Created page with "==OVerview== In this set files you define how the animations are set up and if they are mirrored copies of another animation. '''Info:''' To save work time and memory only 5...")
- 15:59, 19 September 2014 Suits.json (hist) [1,646 bytes] Seminus (Talk | contribs) (Created page with "==Overview== Sutis are the armor for the player and the enemies. So if you want add a new suit you have to do it here. A suit can have the following effects: #Reduces the d...")
- 15:15, 19 September 2014 LevelPoints.json (hist) [2,781 bytes] Seminus (Talk | contribs) (Created page with "==Overview== In this json and the ProgressPacks.json are the ones that define the progress of the game and how the overview maps looks. ==Example Level Point== {...")
- 14:40, 19 September 2014 ProgressPacks.json (hist) [2,081 bytes] Seminus (Talk | contribs) (Created page with "==Overview==")
- 14:38, 19 September 2014 SkillDescriptions.json (hist) [98 bytes] Seminus (Talk | contribs) (Created page with "==Overview== In this json the skills descriptions are placed. This has localization reasons only.")
- 10:16, 19 September 2014 Items.json (hist) [8,406 bytes] Seminus (Talk | contribs) (Created page with "== Overview== === Item types === *Grenades *Usable Items **Medkit **Shieldrecharge **Temp Stimpack **Perma Stims ====Attributes==== =====Perma Stims===== *Health *Aming *A...")
- 17:11, 18 September 2014 Balancing.json (hist) [3,854 bytes] Seminus (Talk | contribs) (Created page with "==Overview== The balancing.json is manly used to set the overall balancing of skills and the game itself. Also it can be used to test out different balancing settings, without...")
- 15:49, 18 September 2014 Ai archetypes.json (hist) [5,245 bytes] Seminus (Talk | contribs) (Created page with "==Overview== The AI of Halfway can be split up in 6 different types: #Standard #Berserker #Tank #Turret #Sniper #Scout Each has its base behavior you can build upon. In this...")
- 15:36, 18 September 2014 AssetMetaData.json (hist) [99 bytes] Seminus (Talk | contribs) (Created page with "==Overview== This json is autogenerated by the MetaData Tool and should not be edited manually.")
- 15:26, 18 September 2014 AccuracyCurves.json (hist) [2,918 bytes] Seminus (Talk | contribs) (Created page with "== Overview== In the accuracy json, you can define curves for weapons on how good they hit over distance. There are always two curves: #The main curve when you use only 1AP...")
- 08:18, 18 September 2014 Gif Processor (hist) [3,394 bytes] Seminus (Talk | contribs) (Created page with "==Overview== This is a little standalone tool that allows you to make png animation stripes from gif animations. The good thing here is that you can have gifs with all animati...")
- 16:05, 17 September 2014 Assets Rules and Naming (hist) [714 bytes] Seminus (Talk | contribs) (Created page with "==Overview== ===Types of Grafics Assets=== Objects Tilesets Characters Enemies Special FX === Sound Fx and Music === Music and Sound FX")
- 16:04, 17 September 2014 How to change and add Items and other things (hist) [2,088 bytes] Seminus (Talk | contribs) (Created page with "== Overview == === List of Json files=== accuracyCurves.json ai_archetypes.json assetMetaData.json balancing.json items.json levelPoints.json...")