Difference between revisions of "Mission Briefing Listener"

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(Created page with "== How it works == == Settings == ==Known Issue ==")
 
 
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== How it works ==
 
== How it works ==
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This is a special case Listener: I prevents the game to go into the mission briefing state when the player selecets the mission briefing in the homebase.
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With this Listener you can interuped the usual go to mission process in the game and do something else. We used it in the game after you picked up Samuel to make the party go to sleep and the enemies attacking them while sleeping.
  
 
== Settings ==
 
== Settings ==
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#Target Action
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#Active: Yes/No
  
 
==Known Issue ==
 
==Known Issue ==
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*If placed the Mission briefing will never start. You have to do a level change or progress change manually when using this trigger or the player gets stuck in this state.

Latest revision as of 13:07, 16 September 2014

How it works

This is a special case Listener: I prevents the game to go into the mission briefing state when the player selecets the mission briefing in the homebase.

With this Listener you can interuped the usual go to mission process in the game and do something else. We used it in the game after you picked up Samuel to make the party go to sleep and the enemies attacking them while sleeping.

Settings

  1. Target Action
  2. Active: Yes/No

Known Issue

  • If placed the Mission briefing will never start. You have to do a level change or progress change manually when using this trigger or the player gets stuck in this state.