Difference between revisions of "Jump Sequence Action"
From Halfway
(Created page with "== How it works == == Settings == ==Known Issue ==") |
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== How it works == | == How it works == | ||
+ | This action initializes a jump for the Goliath. You can spawn enemies while doing a jump. | ||
+ | |||
+ | To do so, you need an additional enemy layer that is hidden. When the jump is made it gets unhidden depending on your settings. | ||
== Settings == | == Settings == | ||
+ | |||
+ | #Spawn Enemy: No/Yes | ||
+ | ##No: Only the effect gets played but no enemies get spawned. | ||
+ | ##Yes: The jump effect gets played and enemies are getting spawned. You have to define the layer which contains the enemies. | ||
+ | #Spawn Layer: Select the layer you want to unhide/spwan the enemies from. | ||
==Known Issue == | ==Known Issue == | ||
+ | |||
+ | None |
Latest revision as of 16:28, 16 September 2014
How it works
This action initializes a jump for the Goliath. You can spawn enemies while doing a jump.
To do so, you need an additional enemy layer that is hidden. When the jump is made it gets unhidden depending on your settings.
Settings
- Spawn Enemy: No/Yes
- No: Only the effect gets played but no enemies get spawned.
- Yes: The jump effect gets played and enemies are getting spawned. You have to define the layer which contains the enemies.
- Spawn Layer: Select the layer you want to unhide/spwan the enemies from.
Known Issue
None