Difference between revisions of "Jump Sequence Action"

From Halfway
Jump to: navigation, search
(Created page with "== How it works == == Settings == ==Known Issue ==")
 
 
Line 1: Line 1:
 
== How it works ==
 
== How it works ==
 +
This action initializes a jump for the Goliath. You can spawn enemies while doing a jump.
 +
 +
To do so, you need an additional enemy layer that is hidden. When the jump is made it gets unhidden depending on your settings.
  
 
== Settings ==
 
== Settings ==
 +
 +
#Spawn Enemy: No/Yes
 +
##No: Only the effect gets played but no enemies get spawned.
 +
##Yes: The jump effect gets played and enemies are getting spawned. You have to define the layer which contains the enemies.
 +
#Spawn Layer: Select the layer you want to unhide/spwan the enemies from.
  
 
==Known Issue ==
 
==Known Issue ==
 +
 +
None

Latest revision as of 16:28, 16 September 2014

How it works

This action initializes a jump for the Goliath. You can spawn enemies while doing a jump.

To do so, you need an additional enemy layer that is hidden. When the jump is made it gets unhidden depending on your settings.

Settings

  1. Spawn Enemy: No/Yes
    1. No: Only the effect gets played but no enemies get spawned.
    2. Yes: The jump effect gets played and enemies are getting spawned. You have to define the layer which contains the enemies.
  2. Spawn Layer: Select the layer you want to unhide/spwan the enemies from.

Known Issue

None