Difference between revisions of "Attribute Listener"
From Halfway
(Created page with "== How it works == == Settings == ==Known Issue ==") |
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== How it works == | == How it works == | ||
+ | |||
+ | The Attribute Listener is always linked to an object. It can be a door or a container etc. This listener gets triggered as soon as the attribute you have set in the object gets executed. For example if you open an door. | ||
+ | |||
+ | '''Example:''' Link a Attribute Listener to a box with loot and link it to a Jump sequence. Now as soon as the player opens the box, a jump will happen and you can spawn some enemies. | ||
== Settings == | == Settings == | ||
+ | |||
+ | # Target Attribute: Use the finger icon to link it to the object with an attribute you want. | ||
+ | # Target Action: Link to the action you want to be triggered if the attribute gets executed. | ||
==Known Issue == | ==Known Issue == | ||
+ | |||
+ | None |
Latest revision as of 11:53, 16 September 2014
How it works
The Attribute Listener is always linked to an object. It can be a door or a container etc. This listener gets triggered as soon as the attribute you have set in the object gets executed. For example if you open an door.
Example: Link a Attribute Listener to a box with loot and link it to a Jump sequence. Now as soon as the player opens the box, a jump will happen and you can spawn some enemies.
Settings
- Target Attribute: Use the finger icon to link it to the object with an attribute you want.
- Target Action: Link to the action you want to be triggered if the attribute gets executed.
Known Issue
None