Difference between revisions of "Active Attribute Action"
From Halfway
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== How it works == | == How it works == | ||
+ | |||
+ | This action will activate the attribute of an object it is linked to. | ||
+ | |||
+ | For example a door can be inactive until this trigger activates it. (You can switch off object attributes in their object setting.) | ||
+ | A good example is in the second level in the game where the end of the mission when all enemies are killed the doors with the level exit gets activated. | ||
== Settings == | == Settings == | ||
+ | |||
+ | #Linked Attribute: Select an object in the action layer that has an attribute. | ||
==Known Issue == | ==Known Issue == | ||
+ | |||
+ | None |
Latest revision as of 14:14, 16 September 2014
How it works
This action will activate the attribute of an object it is linked to.
For example a door can be inactive until this trigger activates it. (You can switch off object attributes in their object setting.) A good example is in the second level in the game where the end of the mission when all enemies are killed the doors with the level exit gets activated.
Settings
- Linked Attribute: Select an object in the action layer that has an attribute.
Known Issue
None