Difference between revisions of "Active Attribute Action"

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(Created page with "== How it works == == Settings == ==Known Issue ==")
 
 
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== How it works ==
 
== How it works ==
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This action will activate the attribute of an object it is linked to.
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For example a door can be inactive until this trigger activates it. (You can switch off object attributes in their object setting.)
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A good example is in the second level in the game where the end of the mission when all enemies are killed the doors with the level exit gets activated.
  
 
== Settings ==
 
== Settings ==
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#Linked Attribute: Select an object in the action layer that has an attribute.
  
 
==Known Issue ==
 
==Known Issue ==
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None

Latest revision as of 14:14, 16 September 2014

How it works

This action will activate the attribute of an object it is linked to.

For example a door can be inactive until this trigger activates it. (You can switch off object attributes in their object setting.) A good example is in the second level in the game where the end of the mission when all enemies are killed the doors with the level exit gets activated.

Settings

  1. Linked Attribute: Select an object in the action layer that has an attribute.

Known Issue

None