Activate Trigger Action
From Halfway
How it works
Some Triggers have an Active Yes/No setting. This action switches these settings from No to Yes.
Example: Area triggers don't get activated if you switch them of. So maybe you want a dialog to happen at a special situation that only happens when all enemies in the level are killed. So you set up a sequence with a Condition listener and this action that activates an area trigger in the room. This area trigger then will activate a dialog but only after all enemies are killed.
Settings
- Target Action
Known Issue
None