Difference between revisions of "Activate Trigger Action"
From Halfway
(Created page with "== How it works == == Settings == ==Known Issue ==") |
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== How it works == | == How it works == | ||
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+ | Some Triggers have an Active Yes/No setting. This action switches these settings from No to Yes. | ||
+ | |||
+ | Example: Area triggers don't get activated if you switch them of. So maybe you want a dialog to happen at a special situation that only happens when all enemies in the level are killed. So you set up a sequence with a Condition listener and this action that activates an area trigger in the room. | ||
+ | This area trigger then will activate a dialog but only after all enemies are killed. | ||
== Settings == | == Settings == | ||
+ | |||
+ | #Target Action | ||
==Known Issue == | ==Known Issue == | ||
+ | |||
+ | None |
Latest revision as of 14:12, 16 September 2014
How it works
Some Triggers have an Active Yes/No setting. This action switches these settings from No to Yes.
Example: Area triggers don't get activated if you switch them of. So maybe you want a dialog to happen at a special situation that only happens when all enemies in the level are killed. So you set up a sequence with a Condition listener and this action that activates an area trigger in the room. This area trigger then will activate a dialog but only after all enemies are killed.
Settings
- Target Action
Known Issue
None