Difference between revisions of "Activate Trigger Action"

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(Created page with "== How it works == == Settings == ==Known Issue ==")
 
 
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== How it works ==
 
== How it works ==
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Some Triggers have an Active Yes/No setting. This action switches these settings from No to Yes.
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Example: Area triggers don't get activated if you switch them of. So maybe you want a dialog to happen at a special situation that only happens when all enemies in the level are killed. So you set up a sequence with a Condition listener and this action that activates an area trigger in the room.
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This area trigger then will activate a dialog but only after all enemies are killed.
  
 
== Settings ==
 
== Settings ==
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#Target Action
  
 
==Known Issue ==
 
==Known Issue ==
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None

Latest revision as of 14:12, 16 September 2014

How it works

Some Triggers have an Active Yes/No setting. This action switches these settings from No to Yes.

Example: Area triggers don't get activated if you switch them of. So maybe you want a dialog to happen at a special situation that only happens when all enemies in the level are killed. So you set up a sequence with a Condition listener and this action that activates an area trigger in the room. This area trigger then will activate a dialog but only after all enemies are killed.

Settings

  1. Target Action

Known Issue

None