New pages
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 14:29, 16 September 2014 Change Object Status Action (hist) [762 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This action changes the object animation status. Note: It only is a visible change, for example if you switch the stat of a door from 0 to 1 it will play...")
- 14:18, 16 September 2014 Computer Turn Action (hist) [311 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 14:18, 16 September 2014 Camera Return Action (hist) [392 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This is similar to the Camera Move Action, but it returns the camera back to the player team. == Settings == # Duration: How long it will take to mo...")
- 14:12, 16 September 2014 Execute Attribute Action (hist) [240 bytes] Seminus (Talk | contribs) (Created page with " This action will activate the attribute of an object it is linked to. For example open a door or start a dialog etc.")
- 16:46, 11 September 2014 Camera Move Action (hist) [279 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Activate Trigger Action (hist) [555 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Activate Enemies Action (hist) [261 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Active Attribute Action (hist) [496 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Action Multiplexer (hist) [558 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:42, 11 September 2014 Sequence End Listener (hist) [860 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Sequence Begin Listener (hist) [538 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==") originally created as "Sequence Start Listener"
- 16:41, 11 September 2014 Trigger Listener (hist) [900 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Mission Briefing Listener (hist) [645 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Condition Listener (hist) [840 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Attribute Listener (hist) [652 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Moving Turret Target Trigger (hist) [718 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Menu Camera Focus Point (hist) [261 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Skip Popup Trigger (hist) [311 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Area Switch Trigger (hist) [651 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:30, 11 September 2014 Dialog Action (hist) [390 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")