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- 15:10, 17 September 2014 MetaData Tool (hist) [1,455 bytes] Seminus (Talk | contribs) (Created page with "== How it works == file:MetaDataTool.png == Known Issues ==")
- 15:05, 17 September 2014 Fog of War Edit Mode (hist) [1,178 bytes] Seminus (Talk | contribs) (Created page with "==How it works== Without the "Fog of War" (Short FoW) the whole level is visible. This is okay if you have a homebase where everything is already discovered. So the idea of...")
- 14:50, 17 September 2014 Collision Edit Mode (hist) [1,486 bytes] Seminus (Talk | contribs) (Created page with "==How it works== Collision in Halfway is tile based. So there are two basic situations: You can walk on an tile or you can't. To set up the collisions you have to do the fol...")
- 13:31, 17 September 2014 Light Edit Mode (hist) [3,237 bytes] Seminus (Talk | contribs) (Created page with "=== How the light system works === The light system work basicly the same as the object layer. So all shortcuts etc are working here too. Only difference is, that you always...")
- 11:10, 17 September 2014 Enemy Edit Mode (hist) [4,145 bytes] Seminus (Talk | contribs) (Created page with "=== Base Controls === To place enemies you need to be in the "Place Enemy mode". You can only place enemies in tiles that have a walkable collision. ====How you place an en...")
- 17:24, 16 September 2014 Must Have Team (hist) [345 bytes] Seminus (Talk | contribs) (Created page with "== How it works == In some special cases, you want to be sure that a special set of character is loaded. In this case use this trigger. To define which ones, use the levelpo...")
- 17:22, 16 September 2014 Mission Briefing Target (hist) [820 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This Trigger works similar to the Player Starting Point. But in this case it is used to define the position of the character when the mission briefing...")
- 17:17, 16 September 2014 Tutorial (hist) [204 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This sets the level as Tutorial level. Note: This trigger is not tested, because we do not use tutorial levels in the game. == Settings == None ==Know...")
- 17:16, 16 September 2014 Player Starting Point (hist) [454 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This trigger is used as the spawn point for your squad. The team spawns were these triggers are placed. == Settings == #Unit Number: 1-8: Select which t...")
- 17:13, 16 September 2014 Homebase (hist) [265 bytes] Seminus (Talk | contribs) (Created page with "== How it works == Place this trigger, if the map is a home base. That will remove all other team members and you only control Lannis/Your main character. Also it activates a...")
- 17:12, 16 September 2014 Environment Trigger (hist) [371 bytes] Seminus (Talk | contribs) (Created page with "== How it works == With this trigger you can define the enviroment sound fx the level plays and uses. This includes door and roomsounds that you can find in the sfx folder....")
- 17:10, 16 September 2014 Deactivate Skills Trigger (hist) [139 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This trigger deactivates all the active skills skills of the player team. == Settings == None ==Known Issue == None")
- 17:00, 16 September 2014 Default Squad Trigger (hist) [929 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This is a game developer only trigger. It defines the squad that gets loaded when you play the level in the editor or in the game without proper save game....")
- 16:54, 16 September 2014 Background Music (hist) [406 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This defines what the music in the level is. You always have to select two files: one for the ambient music and one for the battles. == Settings == #Atmo...")
- 16:11, 16 September 2014 Change Layer Visibility Action (hist) [229 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:11, 16 September 2014 Screen Fade Action (hist) [680 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Real Time Mode Action (hist) [319 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Prevent Enemy Spotted Action (hist) [335 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Play SFX (hist) [238 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Move Character Action (hist) [502 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")