Difference between revisions of "Moving Turret Target Trigger"
From Halfway
(Created page with "== How it works == == Settings == ==Known Issue ==") |
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== How it works == | == How it works == | ||
+ | |||
+ | This is a special case trigger. It is used to define the location where a Moving Turret is going to setup when activated. | ||
+ | How to use it: | ||
+ | * Place the trigger where the Turret should move after it gets activated. | ||
+ | * Double click the trigger and use select "Target Unit" and then click on the "Moving Turret" unit you want to link it with. | ||
+ | * You can set a delay. | ||
== Settings == | == Settings == | ||
+ | |||
+ | # Delay: Defines how much the activation is delayed in seconds | ||
+ | # Target unit: Defines which one of the Moving Turrets it is assigned to. | ||
==Known Issue == | ==Known Issue == | ||
+ | |||
+ | * Only use it with the "Moving Turret" type of enemies | ||
+ | ** All Moving Turrents need one of these. | ||
+ | * It may crash if you link it to other type of enemies, so be carful. |
Latest revision as of 11:36, 16 September 2014
How it works
This is a special case trigger. It is used to define the location where a Moving Turret is going to setup when activated. How to use it:
- Place the trigger where the Turret should move after it gets activated.
- Double click the trigger and use select "Target Unit" and then click on the "Moving Turret" unit you want to link it with.
- You can set a delay.
Settings
- Delay: Defines how much the activation is delayed in seconds
- Target unit: Defines which one of the Moving Turrets it is assigned to.
Known Issue
- Only use it with the "Moving Turret" type of enemies
- All Moving Turrents need one of these.
- It may crash if you link it to other type of enemies, so be carful.