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- 17:12, 16 September 2014 Environment Trigger (hist) [371 bytes] Seminus (Talk | contribs) (Created page with "== How it works == With this trigger you can define the enviroment sound fx the level plays and uses. This includes door and roomsounds that you can find in the sfx folder....")
- 17:10, 16 September 2014 Deactivate Skills Trigger (hist) [139 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This trigger deactivates all the active skills skills of the player team. == Settings == None ==Known Issue == None")
- 17:00, 16 September 2014 Default Squad Trigger (hist) [929 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This is a game developer only trigger. It defines the squad that gets loaded when you play the level in the editor or in the game without proper save game....")
- 16:54, 16 September 2014 Background Music (hist) [406 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This defines what the music in the level is. You always have to select two files: one for the ambient music and one for the battles. == Settings == #Atmo...")
- 16:11, 16 September 2014 Change Layer Visibility Action (hist) [229 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:11, 16 September 2014 Screen Fade Action (hist) [680 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Real Time Mode Action (hist) [319 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Prevent Enemy Spotted Action (hist) [335 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Play SFX (hist) [238 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Move Character Action (hist) [502 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 Timer Action (hist) [614 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Jump Sequence Action (hist) [560 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Go To Menu Action (hist) [250 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Go To Level Action (hist) [649 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 Go To Extro Action (hist) [199 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:01, 16 September 2014 Finish Level (hist) [571 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:00, 16 September 2014 Display Tutorial Action (hist) [325 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:49, 16 September 2014 Character Pickup Action (hist) [151 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This action is not used anymore. Please use the Character Pickup Attribute instead.")
- 14:34, 16 September 2014 File names for objects (hist) [1,435 bytes] Seminus (Talk | contribs) (Created page with "== How to name a new object == Objects have to be named like this: nameXXX#Y.png name: the name of the object type XXX: The number of the variation. For example 001, 002 etc...")
- 14:30, 16 September 2014 Image Processor (hist) [2,954 bytes] Seminus (Talk | contribs) (Created page with "== Overview == == Linked Information == File names for objects")
- 14:29, 16 September 2014 Change Object Status Action (hist) [762 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This action changes the object animation status. Note: It only is a visible change, for example if you switch the stat of a door from 0 to 1 it will play...")
- 14:18, 16 September 2014 Computer Turn Action (hist) [311 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 14:18, 16 September 2014 Camera Return Action (hist) [392 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This is similar to the Camera Move Action, but it returns the camera back to the player team. == Settings == # Duration: How long it will take to mo...")
- 14:12, 16 September 2014 Execute Attribute Action (hist) [240 bytes] Seminus (Talk | contribs) (Created page with " This action will activate the attribute of an object it is linked to. For example open a door or start a dialog etc.")
- 16:46, 11 September 2014 Camera Move Action (hist) [279 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Activate Trigger Action (hist) [555 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Activate Enemies Action (hist) [261 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Active Attribute Action (hist) [496 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:45, 11 September 2014 Action Multiplexer (hist) [558 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:42, 11 September 2014 Sequence End Listener (hist) [860 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Sequence Begin Listener (hist) [538 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==") originally created as "Sequence Start Listener"
- 16:41, 11 September 2014 Trigger Listener (hist) [900 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Mission Briefing Listener (hist) [645 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Condition Listener (hist) [840 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:41, 11 September 2014 Attribute Listener (hist) [652 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Moving Turret Target Trigger (hist) [718 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Menu Camera Focus Point (hist) [261 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Skip Popup Trigger (hist) [311 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:40, 11 September 2014 Area Switch Trigger (hist) [651 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:30, 11 September 2014 Dialog Action (hist) [390 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:03, 11 September 2014 Trigger Edit Mode (hist) [2,885 bytes] Seminus (Talk | contribs) (Created page with "== How to == With triggers you can actually script nearly everything that you want without touching code. The whole concept behind triggers is, that you have a action that se...")
- 14:09, 5 September 2014 How to write a dialogue (hist) [1,382 bytes] Seminus (Talk | contribs) (Created page with "=== Dialogue Creation === ==== Syntax ==== ! ? 1-8 ==== Important Knowhow==== * No file can have the same name, even if they are in separate folders. This will confuse...")
- 13:59, 5 September 2014 Modding Overview (hist) [2,461 bytes] Seminus (Talk | contribs) (Created page with "=== Short Overview === The modding tools that we provide with Halfway are the exact same tools we used to create the game. So you can do everything we can minus the source co...")
- 11:42, 5 September 2014 Object Edit Mode (hist) [6,863 bytes] Seminus (Talk | contribs) (Created page with "=== Controls === * L-Click: Place selected object * R-Click on highlighted Object: Copy the object including its settings. * D+L-Click: Delete the selected object. * To unsel...")
- 10:58, 5 September 2014 Tile Edit Mode (hist) [1,100 bytes] Seminus (Talk | contribs) (Created page with "=== Base Controls === To draw tiles you need select the tile edit mode like described over here.")
- 17:12, 4 September 2014 Halfway Modding Minimum Requirements (hist) [1,104 bytes] Seminus (Talk | contribs) (Created page with "== Minimum Requirements and Software == === Minimum Specs === OS: Windows7 or higher, Ubuntu 12.04 or higher, OSX 10.6 or higher Processor: 2.0 GHz Dual Core Memory: 4 GB...")
- 15:44, 4 September 2014 Map Editor Overview (hist) [3,941 bytes] Seminus (Talk | contribs) (Created page with "== The Map Editor == The mapeditor")
- 11:54, 4 September 2014 Video Tutorials (hist) [637 bytes] Seminus (Talk | contribs) (Created page with "== Overview of the map editor == [https://www.youtube.com/watch?v=XV2yiBdyng0 Map Editor Overview Part I]")
- 11:12, 4 September 2014 TestPageXX (hist) [100 bytes] Seminus (Talk | contribs) (Created page with "TestPage Conntent") originally created as "TestPage"
- 10:56, 4 September 2014 Main Page (hist) [3,467 bytes] MediaWiki default (Talk)