Trigger Edit Mode
From Halfway
How to
With triggers you can actually script nearly everything that you want without touching code. The whole concept behind triggers is, that you have a action that sets the script of and then goes through the events you connected. In most cases this are linear events chains, but sometimes you can have multiple events going of at the same time.
The basic setup is normaly:
- Have a Listner that is connect to an atribute (like a door/box etc to be triggered) or an other trigger
- Then this "Start Listner" is connected to an Action
- See it as an action -> reaction system
- From this action you could finish or connect a Trigger Listner to another action and so fort
Some things to know about the triggers
To go to the settings of a trigger just double L-Click it. See the list below for the settings.
- Each trigger chain needs to have a "Sequence Begin Listner" at the first action of chain.
- Each trigger chain needs to have a "Sequence End Listner" at the end of the script or the game goes in a endless loop.