Difference between revisions of "Tile Edit Mode"
From Halfway
(Created page with "=== Base Controls === To draw tiles you need select the tile edit mode like described over here.") |
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=== Base Controls === | === Base Controls === | ||
− | To draw tiles you need select the tile edit mode like described [[Map Editor Overview|over here.]] | + | To draw tiles you need select the tile edit mode like described [[Map Editor Overview|over here.]] Be sure you have a Tile Layer selected and a at least one tile. |
+ | |||
+ | ====Mouse and keyboard:==== | ||
+ | |||
+ | * L-Click/L-Click and drag: Paint the selected tile(s) | ||
+ | * R-Click/R-Click and drag: Copy one or multiple tiles. (works in the viewport and in the tile panel on the left side.) | ||
+ | * Delete Tile: Unselect your current brush by right klick on a empty tile. L-Click to erase the tiles you want. | ||
+ | |||
+ | === Informations and tips=== | ||
+ | |||
+ | * Tiles have to be 32*32 pixels wide | ||
+ | * Tile layer can be rendered in all three render modes: normal, additive and multiply. | ||
+ | * R-Click and drag can be very powerful if you want to copy complete rooms. | ||
+ | * Borders for the walls and on the floor are tedious to place but they improve the look of a level a lot. | ||
+ | **Copy over similar structures can ease the pain. So place them smart ;) | ||
+ | * Use drop shadows at the walls to give the level a sense of depth. | ||
+ | ** Halfway uses a multiplied layer at 75% transparency. (Don't forget to adjust the shadow layer to the same settings.) |
Latest revision as of 11:23, 5 September 2014
Base Controls
To draw tiles you need select the tile edit mode like described over here. Be sure you have a Tile Layer selected and a at least one tile.
Mouse and keyboard:
- L-Click/L-Click and drag: Paint the selected tile(s)
- R-Click/R-Click and drag: Copy one or multiple tiles. (works in the viewport and in the tile panel on the left side.)
- Delete Tile: Unselect your current brush by right klick on a empty tile. L-Click to erase the tiles you want.
Informations and tips
- Tiles have to be 32*32 pixels wide
- Tile layer can be rendered in all three render modes: normal, additive and multiply.
- R-Click and drag can be very powerful if you want to copy complete rooms.
- Borders for the walls and on the floor are tedious to place but they improve the look of a level a lot.
- Copy over similar structures can ease the pain. So place them smart ;)
- Use drop shadows at the walls to give the level a sense of depth.
- Halfway uses a multiplied layer at 75% transparency. (Don't forget to adjust the shadow layer to the same settings.)