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- 15:10, 16 September 2014 Timer Action (hist) [614 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:09, 16 September 2014 Jump Sequence Action (hist) [560 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:09, 16 September 2014 Go To Menu Action (hist) [250 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:09, 16 September 2014 Go To Level Action (hist) [649 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:09, 16 September 2014 Go To Extro Action (hist) [199 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:01, 16 September 2014 Finish Level (hist) [571 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:00, 16 September 2014 Display Tutorial Action (hist) [325 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 14:49, 16 September 2014 Character Pickup Action (hist) [151 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This action is not used anymore. Please use the Character Pickup Attribute instead.")
- 13:34, 16 September 2014 File names for objects (hist) [1,435 bytes] Seminus (Talk | contribs) (Created page with "== How to name a new object == Objects have to be named like this: nameXXX#Y.png name: the name of the object type XXX: The number of the variation. For example 001, 002 etc...")
- 13:30, 16 September 2014 Image Processor (hist) [2,954 bytes] Seminus (Talk | contribs) (Created page with "== Overview == == Linked Information == File names for objects")
- 13:29, 16 September 2014 Change Object Status Action (hist) [762 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This action changes the object animation status. Note: It only is a visible change, for example if you switch the stat of a door from 0 to 1 it will play...")
- 13:18, 16 September 2014 Computer Turn Action (hist) [311 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 13:18, 16 September 2014 Camera Return Action (hist) [392 bytes] Seminus (Talk | contribs) (Created page with "== How it works == This is similar to the Camera Move Action, but it returns the camera back to the player team. == Settings == # Duration: How long it will take to mo...")
- 13:12, 16 September 2014 Execute Attribute Action (hist) [240 bytes] Seminus (Talk | contribs) (Created page with " This action will activate the attribute of an object it is linked to. For example open a door or start a dialog etc.")
- 15:46, 11 September 2014 Camera Move Action (hist) [279 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:45, 11 September 2014 Activate Trigger Action (hist) [555 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:45, 11 September 2014 Activate Enemies Action (hist) [261 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:45, 11 September 2014 Active Attribute Action (hist) [496 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:45, 11 September 2014 Action Multiplexer (hist) [558 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:42, 11 September 2014 Sequence End Listener (hist) [860 bytes] Seminus (Talk | contribs) (Created page with "== How it works == == Settings == ==Known Issue ==")