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Showing below up to 50 results in range #1 to #50.

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  1. (hist) ‎Items.json ‎[8,406 bytes]
  2. (hist) ‎Object Edit Mode ‎[6,863 bytes]
  3. (hist) ‎Animation Sets ‎[6,667 bytes]
  4. (hist) ‎Ai archetypes.json ‎[5,245 bytes]
  5. (hist) ‎Weapons.json ‎[4,889 bytes]
  6. (hist) ‎Enemy Edit Mode ‎[4,145 bytes]
  7. (hist) ‎Setting up a new mod ‎[4,026 bytes]
  8. (hist) ‎Map Editor Overview ‎[3,941 bytes]
  9. (hist) ‎How the modding system works (some technical details) ‎[3,867 bytes]
  10. (hist) ‎Balancing.json ‎[3,854 bytes]
  11. (hist) ‎Main Page ‎[3,467 bytes]
  12. (hist) ‎Character Unit Files ‎[3,428 bytes]
  13. (hist) ‎Gif Processor ‎[3,394 bytes]
  14. (hist) ‎Light Edit Mode ‎[3,237 bytes]
  15. (hist) ‎Image Processor ‎[2,954 bytes]
  16. (hist) ‎AccuracyCurves.json ‎[2,918 bytes]
  17. (hist) ‎Trigger Edit Mode ‎[2,885 bytes]
  18. (hist) ‎LevelPoints.json ‎[2,781 bytes]
  19. (hist) ‎Tilesets ‎[2,564 bytes]
  20. (hist) ‎Modding Overview ‎[2,461 bytes]
  21. (hist) ‎Steam Workshop - publishing your mod ‎[2,322 bytes]
  22. (hist) ‎How to change and add Items and other things ‎[2,088 bytes]
  23. (hist) ‎ProgressPacks.json ‎[2,081 bytes]
  24. (hist) ‎Suits.json ‎[1,646 bytes]
  25. (hist) ‎Characters ‎[1,603 bytes]
  26. (hist) ‎Character Pickup Tutorial ‎[1,498 bytes]
  27. (hist) ‎Collision Edit Mode ‎[1,486 bytes]
  28. (hist) ‎Special FX ‎[1,465 bytes]
  29. (hist) ‎MetaData Tool ‎[1,455 bytes]
  30. (hist) ‎File names for objects ‎[1,435 bytes]
  31. (hist) ‎How to write a dialogue ‎[1,382 bytes]
  32. (hist) ‎Modding Agreement ‎[1,355 bytes]
  33. (hist) ‎Music and Sound FX ‎[1,255 bytes]
  34. (hist) ‎Fog of War Edit Mode ‎[1,178 bytes]
  35. (hist) ‎Developer Codes ‎[1,118 bytes]
  36. (hist) ‎Halfway Modding Minimum Requirements ‎[1,104 bytes]
  37. (hist) ‎Tile Edit Mode ‎[1,100 bytes]
  38. (hist) ‎Default Squad Trigger ‎[929 bytes]
  39. (hist) ‎Trigger Listener ‎[900 bytes]
  40. (hist) ‎Sequence End Listener ‎[860 bytes]
  41. (hist) ‎Condition Listener ‎[840 bytes]
  42. (hist) ‎Mission Briefing Target ‎[820 bytes]
  43. (hist) ‎Enemy Unit Files ‎[795 bytes]
  44. (hist) ‎Change Object Status Action ‎[762 bytes]
  45. (hist) ‎Moving Turret Target Trigger ‎[718 bytes]
  46. (hist) ‎Assets Rules and Naming ‎[714 bytes]
  47. (hist) ‎Masks and Atlas building ‎[687 bytes]
  48. (hist) ‎Screen Fade Action ‎[680 bytes]
  49. (hist) ‎Attribute Listener ‎[652 bytes]
  50. (hist) ‎Area Switch Trigger ‎[651 bytes]

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