User contributions
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- 14:55, 6 August 2015 (diff | hist) . . (+41) . . Map Editor Overview (→Load/Save Buttons) (current)
- 14:55, 6 August 2015 (diff | hist) . . (+36) . . Steam Workshop - publishing your mod (current)
- 14:53, 6 August 2015 (diff | hist) . . (+163) . . Steam Workshop - publishing your mod
- 14:42, 6 July 2015 (diff | hist) . . (+690) . . Enemy Edit Mode (current)
- 07:50, 9 June 2015 (diff | hist) . . (+30) . . Setting up a new mod (current)
- 09:15, 16 March 2015 (diff | hist) . . (-1) . . Setting up a new mod (→Basic setup)
- 09:15, 16 March 2015 (diff | hist) . . (+38) . . Setting up a new mod (→Basic setup)
- 09:12, 16 March 2015 (diff | hist) . . (+137) . . Setting up a new mod (→Basic setup)
- 15:25, 3 February 2015 (diff | hist) . . (+28) . . Setting up a new mod (→What goes where)
- 15:24, 3 February 2015 (diff | hist) . . (+443) . . Setting up a new mod
- 15:18, 3 February 2015 (diff | hist) . . (+435) . . N CharacterPortraits (Created page with "==Overview== To change the character portraits extract the basicMod.zip file that is provided with the game and you can find in the ./mods folder. Extract the basicMod.zip int...") (current)
- 15:10, 3 February 2015 (diff | hist) . . (+24) . . Assets Rules and Naming (→Types of Assets) (current)
- 09:11, 3 December 2014 (diff | hist) . . (+102) . . Characters (current)
- 15:33, 22 November 2014 (diff | hist) . . (+113) . . Characters
- 11:22, 5 November 2014 (diff | hist) . . (+1,498) . . N Character Pickup Tutorial (Created page with "==Overview== Characters can be placed in the level and be picked up by the player when finding them. So here is a short tutorial on how to setup an proper character pickup....") (current)
- 11:10, 5 November 2014 (diff | hist) . . (+31) . . Object Edit Mode (→Character Pickup Attribute) (current)
- 16:45, 3 November 2014 (diff | hist) . . (-292) . . Setting up a new mod (→Basic setup)
- 17:01, 31 October 2014 (diff | hist) . . (+292) . . Setting up a new mod
- 16:56, 31 October 2014 (diff | hist) . . (+136) . . Setting up a new mod
- 14:30, 22 October 2014 (diff | hist) . . (+16) . . Modding Overview (→The Street) (current)
- 14:29, 22 October 2014 (diff | hist) . . (+7) . . Modding Overview (→The Street)
- 14:27, 22 October 2014 (diff | hist) . . (+105) . . Modding Overview (→The Street)
- 11:09, 20 October 2014 (diff | hist) . . (-3) . . Developer Codes (→The Codes) (current)
- 11:08, 20 October 2014 (diff | hist) . . (-78) . . Developer Codes (→The Codes)
- 11:07, 20 October 2014 (diff | hist) . . (+1,199) . . N Developer Codes (Created page with "== Overview== With this codes you can cheat in the game. This can help you massively testing your mod before release. '''Please Note: Using this codes while playing the main...")
- 10:43, 20 October 2014 (diff | hist) . . (+84) . . Modding Overview (→The Street)
- 10:41, 20 October 2014 (diff | hist) . . (+28) . . Modding Overview
- 10:40, 20 October 2014 (diff | hist) . . (0) . . N File:EditorShot01b.png (current)
- 10:10, 20 October 2014 (diff | hist) . . (+35) . . Modding Overview
- 10:10, 20 October 2014 (diff | hist) . . (+27) . . Main Page (current)
- 10:08, 20 October 2014 (diff | hist) . . (+6) . . Main Page
- 10:07, 20 October 2014 (diff | hist) . . (+5) . . Main Page (→Tips and Tricks)
- 16:56, 10 October 2014 (diff | hist) . . (-34) . . Modding Overview
- 16:56, 10 October 2014 (diff | hist) . . (+2) . . Modding Overview
- 16:55, 10 October 2014 (diff | hist) . . (+336) . . Modding Overview
- 16:52, 10 October 2014 (diff | hist) . . (+33) . . Modding Overview
- 16:52, 10 October 2014 (diff | hist) . . (0) . . N File:ModdingBannerWiki.png (current)
- 16:50, 10 October 2014 (diff | hist) . . (+20) . . Main Page (→Overview about modding for Halfway)
- 16:50, 10 October 2014 (diff | hist) . . (-4) . . Main Page (→Overview about modding for Halfway)
- 16:50, 10 October 2014 (diff | hist) . . (+6) . . Main Page (→Overview about modding for Halfway)
- 16:46, 10 October 2014 (diff | hist) . . (+24) . . Setting up a new mod (→The Street)
- 16:46, 10 October 2014 (diff | hist) . . (0) . . N File:TheStreet.png (current)
- 16:45, 10 October 2014 (diff | hist) . . (+220) . . Setting up a new mod
- 14:54, 10 October 2014 (diff | hist) . . (+289) . . How to write a dialogue (current)
- 17:21, 8 October 2014 (diff | hist) . . (-2) . . Main Page (→Forum and Community)
- 17:21, 8 October 2014 (diff | hist) . . (-2) . . Main Page (→Forum and Community)
- 17:20, 8 October 2014 (diff | hist) . . (+32) . . Main Page (→Forum and Community)
- 17:20, 8 October 2014 (diff | hist) . . (+281) . . Main Page
- 15:41, 8 October 2014 (diff | hist) . . (+235) . . Modding Agreement
- 15:38, 8 October 2014 (diff | hist) . . (+23) . . Modding Agreement (→Eula and Rules for Halfway Modding V1.0)
- 15:33, 8 October 2014 (diff | hist) . . (+1,104) . . N Modding Agreement (Created page with "==Eula and Rules for Halfway Modding V1.0== We want to keep this as simple as possible so here are the rules: ===What you can do:=== * You may distribute your mod (the zip fi...")
- 15:09, 8 October 2014 (diff | hist) . . (-17) . . Modding Overview (→License Agreement/Eula)
- 15:00, 8 October 2014 (diff | hist) . . (-36) . . Modding Overview (→License Agreement/Eula)
- 15:00, 8 October 2014 (diff | hist) . . (-997) . . Eula for making a Halfway Mod (Replaced content with " Hamelin, Germany. 2014") (current)
- 14:40, 8 October 2014 (diff | hist) . . (0) . . Eula for making a Halfway Mod (→Importan:t)
- 14:40, 8 October 2014 (diff | hist) . . (+128) . . Modding Overview
- 14:36, 8 October 2014 (diff | hist) . . (0) . . Halfway:Copyrights (current)
- 14:36, 8 October 2014 (diff | hist) . . (+1) . . Halfway:Copyrights
- 14:36, 8 October 2014 (diff | hist) . . (-2) . . Halfway:Copyrights
- 14:36, 8 October 2014 (diff | hist) . . (+24) . . Halfway:Copyrights
- 14:35, 8 October 2014 (diff | hist) . . (+121) . . N Halfway:Copyrights (Created page with "Halfway is (c) 2014 by Robotality UG (haftungsbeschränkt), Hamelin Impressum: http://robotality.com/blog/impressum/")
- 14:33, 8 October 2014 (diff | hist) . . (+1) . . Eula for making a Halfway Mod
- 14:32, 8 October 2014 (diff | hist) . . (+23) . . Eula for making a Halfway Mod
- 14:31, 8 October 2014 (diff | hist) . . (+997) . . N Eula for making a Halfway Mod (Created page with "==Eula and Rules for Halfway Modding V1.0== We want to keep this as simple as possible so here are the rules: ===What you can do:=== * You may distribute your mod (the zip fi...")
- 14:20, 8 October 2014 (diff | hist) . . (-1) . . Modding Overview (→License Agreement/Eula)
- 14:20, 8 October 2014 (diff | hist) . . (+33) . . Modding Overview (→License Agreement)
- 13:54, 8 October 2014 (diff | hist) . . (+11) . . Main Page
- 13:49, 8 October 2014 (diff | hist) . . (+136) . . Assets Rules and Naming (→Overview)
- 13:48, 8 October 2014 (diff | hist) . . (+290) . . Assets Rules and Naming (→Overview)
- 13:46, 8 October 2014 (diff | hist) . . (-8) . . Assets Rules and Naming (→Types of Grafics Assets)
- 13:45, 8 October 2014 (diff | hist) . . (+20) . . Main Page (→Assets Rules and Naming)
- 13:39, 8 October 2014 (diff | hist) . . (+11) . . Map Editor Overview (→The Map Editor)
- 13:38, 8 October 2014 (diff | hist) . . (+1) . . Map Editor Overview (→Edit Modes)
- 13:37, 8 October 2014 (diff | hist) . . (+132) . . Map Editor Overview (→Load/Save Buttons)
- 13:36, 8 October 2014 (diff | hist) . . (0) . . Map Editor Overview (→The Map Editor)
- 13:35, 8 October 2014 (diff | hist) . . (0) . . N File:EditorShot02small.png (current)
- 12:43, 7 October 2014 (diff | hist) . . (-1) . . Setting up a new mod (→=What come where)
- 11:48, 7 October 2014 (diff | hist) . . (+144) . . Setting up a new mod (→Activating the mod)
- 11:47, 7 October 2014 (diff | hist) . . (+157) . . Setting up a new mod (→Basic setup)
- 17:23, 6 October 2014 (diff | hist) . . (+270) . . Enemy Edit Mode
- 17:13, 6 October 2014 (diff | hist) . . (+167) . . Setting up a new mod (→Activating the mod)
- 15:21, 6 October 2014 (diff | hist) . . (+16) . . Main Page (→Overview about modding for Halfway)
- 14:52, 6 October 2014 (diff | hist) . . (+2,504) . . N Setting up a new mod (Created page with "==Basic setup== Setting up a new mod is rather simple: Navigate to the folder where you have installed the game. In the game folder open the ./mods folder. In this folder...")
- 14:49, 6 October 2014 (diff | hist) . . (+50) . . Music and Sound FX (current)
- 14:24, 6 October 2014 (diff | hist) . . (+26) . . Main Page (→Overview about modding for Halfway)
- 14:23, 6 October 2014 (diff | hist) . . (-21) . . Characters (→Location)
- 14:23, 6 October 2014 (diff | hist) . . (+4) . . File names for objects (→How to name a new object) (current)
- 14:22, 6 October 2014 (diff | hist) . . (+41) . . Tilesets (current)
- 14:21, 6 October 2014 (diff | hist) . . (+230) . . File names for objects
- 14:15, 6 October 2014 (diff | hist) . . (+51) . . Assets Rules and Naming
- 17:12, 2 October 2014 (diff | hist) . . (-36) . . Modding Overview
- 17:15, 25 September 2014 (diff | hist) . . (+6) . . Map Editor Overview (→Basic Shortcuts)
- 16:25, 25 September 2014 (diff | hist) . . (+71) . . Enemy Edit Mode (→Mouse and keyboard:)
- 17:14, 22 September 2014 (diff | hist) . . (-3) . . Main Page (→Overview about modding for Halfway)
- 17:13, 22 September 2014 (diff | hist) . . (+30) . . Main Page (→Content)
- 17:13, 22 September 2014 (diff | hist) . . (0) . . N File:JoshModding.gif (current)
- 17:02, 22 September 2014 (diff | hist) . . (+9) . . Main Page
- 17:02, 22 September 2014 (diff | hist) . . (+22) . . Main Page (→Content)
- 17:01, 22 September 2014 (diff | hist) . . (0) . . N File:MyToiletSir01.gif (current)
- 16:49, 22 September 2014 (diff | hist) . . (-10) . . Main Page
- 16:30, 22 September 2014 (diff | hist) . . (+142) . . Video Tutorials (current)
- 16:28, 22 September 2014 (diff | hist) . . (+270) . . Video Tutorials
- 15:34, 22 September 2014 (diff | hist) . . (+1,205) . . N Music and Sound FX (Created page with "==Overview== A short overview of the audio part of the game. ===Sound format=== The file format for the sound fx should be .wav files. You have to copy them into one of the...")
- 13:34, 22 September 2014 (diff | hist) . . (+687) . . N Masks and Atlas building (Created page with "==Overview== All gfx files (objects and character/enemies etc) needs a mask and need to be added to an atlas to improve render performance. No worries, both is an automati...") (current)
- 13:22, 22 September 2014 (diff | hist) . . (+1,453) . . Special FX (current)
- 12:05, 22 September 2014 (diff | hist) . . (+203) . . N Enemies (Created page with "==Overview== See Characters for references. '''Note:''' Enemies are often a bit different and special cases. It makes sense to have a look at the enemies from the main...") (current)
- 12:03, 22 September 2014 (diff | hist) . . (+30) . . Assets Rules and Naming
- 12:03, 22 September 2014 (diff | hist) . . (+1,409) . . N Characters (Created page with "==Overview== Characters and enemies are all having 8 directions they can look. But only 5 are actually made, the other 3 are mirrored over in the Animation Sets. But you...")
- 11:32, 22 September 2014 (diff | hist) . . (+70) . . Main Page (→Tips and Tricks)
- 11:31, 22 September 2014 (diff | hist) . . (+182) . . Main Page (→Assets Rules and Naming)
- 11:29, 22 September 2014 (diff | hist) . . (+74) . . Main Page (→Dialoges)
- 11:23, 22 September 2014 (diff | hist) . . (+2) . . Tilesets
- 11:22, 22 September 2014 (diff | hist) . . (+1,900) . . Tilesets
- 10:59, 22 September 2014 (diff | hist) . . (0) . . N File:Shadows001.png (current)
- 10:56, 22 September 2014 (diff | hist) . . (0) . . N File:Borders001.png (current)
- 10:43, 22 September 2014 (diff | hist) . . (+621) . . N Tilesets (Created page with "==Overview== Tilesets are sheets that contain the basic levelblocks you need for making a level in Halfway. The you look like this: file:StandardTiles001.png They have...")
- 10:39, 22 September 2014 (diff | hist) . . (0) . . N File:StandardTiles001.png (current)
- 10:26, 22 September 2014 (diff | hist) . . (+512) . . File names for objects
- 10:22, 22 September 2014 (diff | hist) . . (0) . . N File:Door001-1s.png (current)
- 10:21, 22 September 2014 (diff | hist) . . (0) . . N File:Door001-2s.png (current)
- 10:21, 22 September 2014 (diff | hist) . . (0) . . N File:Door001-2.png (current)
- 10:21, 22 September 2014 (diff | hist) . . (0) . . N File:Door001-1.png (current)
- 10:21, 22 September 2014 (diff | hist) . . (0) . . N File:Door001-0s.png (current)
- 10:20, 22 September 2014 (diff | hist) . . (0) . . N File:Door001-0.png (current)
- 17:29, 19 September 2014 (diff | hist) . . (+3,445) . . Weapons.json (current)
- 17:24, 19 September 2014 (diff | hist) . . (+12) . . N Special FX (Created page with "==OVerview==")
- 17:24, 19 September 2014 (diff | hist) . . (-1) . . How to change and add Items and other things (→= Asset Meta Data) (current)
- 17:04, 19 September 2014 (diff | hist) . . (+3) . . Character Unit Files (→Description) (current)
- 17:04, 19 September 2014 (diff | hist) . . (+3,389) . . Character Unit Files
- 16:31, 19 September 2014 (diff | hist) . . (+795) . . N Enemy Unit Files (Created page with "==Overview== The enemy json file works exactly like the Character Unit Files but for your enemies. So go there to get you informations. ;) ==Example== { "class" : "Co...") (current)
- 16:29, 19 September 2014 (diff | hist) . . (+36) . . N Character Unit Files (Created page with "==Overview== Awesome text goes here")
- 16:28, 19 September 2014 (diff | hist) . . (-1) . . How to change and add Items and other things (→Character description files .unit)
- 16:27, 19 September 2014 (diff | hist) . . (+1,444) . . N Weapons.json (Created page with "==Overview== ==Example:== { "itemList" : [ { "class" : "Weapon", "itemId" : "shortRange01MK01", "itemType" : "Weapon", "weaponSfxSet" : "shortR...")
- 16:21, 19 September 2014 (diff | hist) . . (-2) . . Animation Sets (→OVerview) (current)
- 16:21, 19 September 2014 (diff | hist) . . (+116) . . Animation Sets (→Example)
- 16:19, 19 September 2014 (diff | hist) . . (+6,553) . . N Animation Sets (Created page with "==OVerview== In this set files you define how the animations are set up and if they are mirrored copies of another animation. '''Info:''' To save work time and memory only 5...")
- 16:12, 19 September 2014 (diff | hist) . . (+629) . . Suits.json (current)
- 16:02, 19 September 2014 (diff | hist) . . (+221) . . How to change and add Items and other things
- 15:59, 19 September 2014 (diff | hist) . . (+1,017) . . N Suits.json (Created page with "==Overview== Sutis are the armor for the player and the enemies. So if you want add a new suit you have to do it here. A suit can have the following effects: #Reduces the d...")
- 15:52, 19 September 2014 (diff | hist) . . (+14) . . ProgressPacks.json (→Description) (current)
- 15:51, 19 September 2014 (diff | hist) . . (+2,055) . . ProgressPacks.json
- 15:29, 19 September 2014 (diff | hist) . . (+48) . . LevelPoints.json (→The values) (current)
- 15:28, 19 September 2014 (diff | hist) . . (-2) . . LevelPoints.json (→=How it works)
- 15:15, 19 September 2014 (diff | hist) . . (+2,735) . . N LevelPoints.json (Created page with "==Overview== In this json and the ProgressPacks.json are the ones that define the progress of the game and how the overview maps looks. ==Example Level Point== {...")
- 14:40, 19 September 2014 (diff | hist) . . (+12) . . N ProgressPacks.json (Created page with "==Overview==")
- 14:38, 19 September 2014 (diff | hist) . . (+98) . . N SkillDescriptions.json (Created page with "==Overview== In this json the skills descriptions are placed. This has localization reasons only.") (current)
- 14:36, 19 September 2014 (diff | hist) . . (-16) . . Items.json (current)
- 14:35, 19 September 2014 (diff | hist) . . (+11) . . Items.json (→Usable Items)
- 14:35, 19 September 2014 (diff | hist) . . (+680) . . Items.json
- 13:59, 19 September 2014 (diff | hist) . . (+1,272) . . Items.json
- 11:58, 19 September 2014 (diff | hist) . . (+1,053) . . Items.json (→Usable Items)
- 11:28, 19 September 2014 (diff | hist) . . (+1,326) . . Items.json
- 10:21, 19 September 2014 (diff | hist) . . (+3,565) . . Items.json
- 10:16, 19 September 2014 (diff | hist) . . (+515) . . N Items.json (Created page with "== Overview== === Item types === *Grenades *Usable Items **Medkit **Shieldrecharge **Temp Stimpack **Perma Stims ====Attributes==== =====Perma Stims===== *Health *Aming *A...")
- 17:11, 18 September 2014 (diff | hist) . . (+3,854) . . N Balancing.json (Created page with "==Overview== The balancing.json is manly used to set the overall balancing of skills and the game itself. Also it can be used to test out different balancing settings, without...") (current)
- 16:14, 18 September 2014 (diff | hist) . . (+3,819) . . Ai archetypes.json (current)
- 15:49, 18 September 2014 (diff | hist) . . (+1,426) . . N Ai archetypes.json (Created page with "==Overview== The AI of Halfway can be split up in 6 different types: #Standard #Berserker #Tank #Turret #Sniper #Scout Each has its base behavior you can build upon. In this...")
- 15:36, 18 September 2014 (diff | hist) . . (+99) . . N AssetMetaData.json (Created page with "==Overview== This json is autogenerated by the MetaData Tool and should not be edited manually.") (current)
- 15:31, 18 September 2014 (diff | hist) . . (+7) . . AccuracyCurves.json (→Example) (current)
- 15:26, 18 September 2014 (diff | hist) . . (+2,911) . . N AccuracyCurves.json (Created page with "== Overview== In the accuracy json, you can define curves for weapons on how good they hit over distance. There are always two curves: #The main curve when you use only 1AP...")
- 15:03, 18 September 2014 (diff | hist) . . (+1,195) . . How to change and add Items and other things
- 14:26, 18 September 2014 (diff | hist) . . (+395) . . How to change and add Items and other things
- 14:09, 18 September 2014 (diff | hist) . . (+197) . . Main Page (→Json files (Items) or where the Data is stored)
- 14:04, 18 September 2014 (diff | hist) . . (+533) . . Image Processor (current)
- 12:22, 18 September 2014 (diff | hist) . . (+418) . . Image Processor (→Settings)
- 12:19, 18 September 2014 (diff | hist) . . (+1,651) . . Image Processor
- 11:40, 18 September 2014 (diff | hist) . . (+8) . . Assets Rules and Naming (→Overview)
- 11:39, 18 September 2014 (diff | hist) . . (+15) . . Assets Rules and Naming (→Types of Grafics Assets)
- 11:38, 18 September 2014 (diff | hist) . . (+255) . . Image Processor
- 11:25, 18 September 2014 (diff | hist) . . (0) . . N File:ImageProcessor.png (current)
- 11:24, 18 September 2014 (diff | hist) . . (+28) . . Image Processor (→Overview)
- 11:04, 18 September 2014 (diff | hist) . . (+224) . . Main Page (→Image Processor)
- 11:01, 18 September 2014 (diff | hist) . . (+21) . . Gif Processor (→What is what setting) (current)
- 11:01, 18 September 2014 (diff | hist) . . (+92) . . Gif Processor (→What is what setting)
- 11:00, 18 September 2014 (diff | hist) . . (0) . . N File:GinaNia-Run.gif (current)
- 10:59, 18 September 2014 (diff | hist) . . (0) . . Gif Processor (→What is what setting)
- 10:59, 18 September 2014 (diff | hist) . . (0) . . Gif Processor (→What is what setting)
- 10:58, 18 September 2014 (diff | hist) . . (+1,845) . . Gif Processor
- 10:45, 18 September 2014 (diff | hist) . . (+1,039) . . Gif Processor
- 08:18, 18 September 2014 (diff | hist) . . (+397) . . N Gif Processor (Created page with "==Overview== This is a little standalone tool that allows you to make png animation stripes from gif animations. The good thing here is that you can have gifs with all animati...")
- 08:17, 18 September 2014 (diff | hist) . . (+300) . . Main Page (→Gif Processor)
- 16:05, 17 September 2014 (diff | hist) . . (+168) . . N Assets Rules and Naming (Created page with "==Overview== ===Types of Grafics Assets=== Objects Tilesets Characters Enemies Special FX === Sound Fx and Music === Music and Sound FX")
- 16:04, 17 September 2014 (diff | hist) . . (-44) . . Main Page (→Assets Rules and Naming)
- 16:04, 17 September 2014 (diff | hist) . . (+279) . . N How to change and add Items and other things (Created page with "== Overview == === List of Json files=== accuracyCurves.json ai_archetypes.json assetMetaData.json balancing.json items.json levelPoints.json...")
- 16:03, 17 September 2014 (diff | hist) . . (-160) . . Main Page (→Json files (Items))
- 15:55, 17 September 2014 (diff | hist) . . (+282) . . Main Page
- 15:52, 17 September 2014 (diff | hist) . . (+331) . . Main Page
- 15:31, 17 September 2014 (diff | hist) . . (+1,390) . . MetaData Tool (current)
- 15:10, 17 September 2014 (diff | hist) . . (0) . . N File:MetaDataTool.png (current)
- 15:10, 17 September 2014 (diff | hist) . . (+65) . . N MetaData Tool (Created page with "== How it works == file:MetaDataTool.png == Known Issues ==")
- 15:05, 17 September 2014 (diff | hist) . . (+1,178) . . N Fog of War Edit Mode (Created page with "==How it works== Without the "Fog of War" (Short FoW) the whole level is visible. This is okay if you have a homebase where everything is already discovered. So the idea of...") (current)
- 14:50, 17 September 2014 (diff | hist) . . (+1,486) . . N Collision Edit Mode (Created page with "==How it works== Collision in Halfway is tile based. So there are two basic situations: You can walk on an tile or you can't. To set up the collisions you have to do the fol...") (current)
- 14:12, 17 September 2014 (diff | hist) . . (+1,593) . . Light Edit Mode (current)
- 13:38, 17 September 2014 (diff | hist) . . (0) . . N File:LightSettings.png (current)
- 13:37, 17 September 2014 (diff | hist) . . (+324) . . Light Edit Mode
- 13:32, 17 September 2014 (diff | hist) . . (0) . . N File:LightLayerSetting.png (current)
- 13:31, 17 September 2014 (diff | hist) . . (+1,320) . . N Light Edit Mode (Created page with "=== How the light system works === The light system work basicly the same as the object layer. So all shortcuts etc are working here too. Only difference is, that you always...")
- 11:54, 17 September 2014 (diff | hist) . . (+30) . . Enemy Edit Mode (→AI Types)
- 11:51, 17 September 2014 (diff | hist) . . (+1,520) . . Enemy Edit Mode
- 11:11, 17 September 2014 (diff | hist) . . (0) . . N File:EnemyOption.png (current)
- 11:10, 17 September 2014 (diff | hist) . . (+1,564) . . N Enemy Edit Mode (Created page with "=== Base Controls === To place enemies you need to be in the "Place Enemy mode". You can only place enemies in tiles that have a walkable collision. ====How you place an en...")
- 17:24, 16 September 2014 (diff | hist) . . (+345) . . N Must Have Team (Created page with "== How it works == In some special cases, you want to be sure that a special set of character is loaded. In this case use this trigger. To define which ones, use the levelpo...") (current)
- 17:22, 16 September 2014 (diff | hist) . . (+820) . . N Mission Briefing Target (Created page with "== How it works == This Trigger works similar to the Player Starting Point. But in this case it is used to define the position of the character when the mission briefing...") (current)
- 17:17, 16 September 2014 (diff | hist) . . (+204) . . N Tutorial (Created page with "== How it works == This sets the level as Tutorial level. Note: This trigger is not tested, because we do not use tutorial levels in the game. == Settings == None ==Know...") (current)
- 17:16, 16 September 2014 (diff | hist) . . (+454) . . N Player Starting Point (Created page with "== How it works == This trigger is used as the spawn point for your squad. The team spawns were these triggers are placed. == Settings == #Unit Number: 1-8: Select which t...") (current)
- 17:13, 16 September 2014 (diff | hist) . . (+265) . . N Homebase (Created page with "== How it works == Place this trigger, if the map is a home base. That will remove all other team members and you only control Lannis/Your main character. Also it activates a...") (current)
- 17:12, 16 September 2014 (diff | hist) . . (+2) . . Environment Trigger (→How it works) (current)
- 17:12, 16 September 2014 (diff | hist) . . (+369) . . N Environment Trigger (Created page with "== How it works == With this trigger you can define the enviroment sound fx the level plays and uses. This includes door and roomsounds that you can find in the sfx folder....")
- 17:10, 16 September 2014 (diff | hist) . . (+139) . . N Deactivate Skills Trigger (Created page with "== How it works == This trigger deactivates all the active skills skills of the player team. == Settings == None ==Known Issue == None") (current)
- 17:00, 16 September 2014 (diff | hist) . . (+929) . . N Default Squad Trigger (Created page with "== How it works == This is a game developer only trigger. It defines the squad that gets loaded when you play the level in the editor or in the game without proper save game....") (current)
- 16:54, 16 September 2014 (diff | hist) . . (+406) . . N Background Music (Created page with "== How it works == This defines what the music in the level is. You always have to select two files: one for the ambient music and one for the battles. == Settings == #Atmo...") (current)
- 16:51, 16 September 2014 (diff | hist) . . (+178) . . Trigger Edit Mode (→Data) (current)
- 16:50, 16 September 2014 (diff | hist) . . (+177) . . Change Layer Visibility Action (current)
- 16:47, 16 September 2014 (diff | hist) . . (+628) . . Screen Fade Action (current)
- 16:43, 16 September 2014 (diff | hist) . . (+267) . . Real Time Mode Action (current)
- 16:41, 16 September 2014 (diff | hist) . . (+283) . . Prevent Enemy Spotted Action (current)
- 16:40, 16 September 2014 (diff | hist) . . (+186) . . Play SFX (current)
- 16:37, 16 September 2014 (diff | hist) . . (+450) . . Move Character Action (current)
- 16:32, 16 September 2014 (diff | hist) . . (+562) . . Timer Action (current)
- 16:28, 16 September 2014 (diff | hist) . . (+508) . . Jump Sequence Action (current)
- 16:22, 16 September 2014 (diff | hist) . . (+198) . . Go To Menu Action (current)
- 16:20, 16 September 2014 (diff | hist) . . (+597) . . Go To Level Action (current)
- 16:16, 16 September 2014 (diff | hist) . . (+147) . . Go To Extro Action (current)
- 16:14, 16 September 2014 (diff | hist) . . (+519) . . Finish Level (current)
- 16:11, 16 September 2014 (diff | hist) . . (+52) . . N Change Layer Visibility Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:11, 16 September 2014 (diff | hist) . . (+52) . . N Screen Fade Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Real Time Mode Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Prevent Enemy Spotted Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Play SFX (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Move Character Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:10, 16 September 2014 (diff | hist) . . (+52) . . N Timer Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Jump Sequence Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Go To Menu Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Go To Level Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:09, 16 September 2014 (diff | hist) . . (+52) . . N Go To Extro Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:08, 16 September 2014 (diff | hist) . . (+68) . . Execute Attribute Action (current)
- 16:07, 16 September 2014 (diff | hist) . . (+273) . . Display Tutorial Action (current)
- 16:04, 16 September 2014 (diff | hist) . . (+338) . . Dialog Action (current)
- 16:01, 16 September 2014 (diff | hist) . . (+52) . . N Finish Level (Created page with "== How it works == == Settings == ==Known Issue ==")
- 16:01, 16 September 2014 (diff | hist) . . (+53) . . Execute Attribute Action
- 16:00, 16 September 2014 (diff | hist) . . (+52) . . N Display Tutorial Action (Created page with "== How it works == == Settings == ==Known Issue ==")
- 15:58, 16 September 2014 (diff | hist) . . (+48) . . Character Pickup Action (current)
- 15:56, 16 September 2014 (diff | hist) . . (+583) . . Object Edit Mode (→Go To Level Attribute)
- 15:51, 16 September 2014 (diff | hist) . . (0) . . N File:CharacterPickup.png (current)
- 15:49, 16 September 2014 (diff | hist) . . (+103) . . N Character Pickup Action (Created page with "== How it works == This action is not used anymore. Please use the Character Pickup Attribute instead.")
- 14:34, 16 September 2014 (diff | hist) . . (+689) . . N File names for objects (Created page with "== How to name a new object == Objects have to be named like this: nameXXX#Y.png name: the name of the object type XXX: The number of the variation. For example 001, 002 etc...")
- 14:30, 16 September 2014 (diff | hist) . . (+69) . . N Image Processor (Created page with "== Overview == == Linked Information == File names for objects")
- 14:29, 16 September 2014 (diff | hist) . . (+20) . . Main Page (→Image Processor)
- 14:29, 16 September 2014 (diff | hist) . . (+762) . . N Change Object Status Action (Created page with "== How it works == This action changes the object animation status. Note: It only is a visible change, for example if you switch the stat of a door from 0 to 1 it will play...") (current)
- 14:22, 16 September 2014 (diff | hist) . . (+259) . . Computer Turn Action (current)
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