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AccuracyCurves.jsonAction MultiplexerActivate Enemies Action
Activate Trigger ActionActive Attribute ActionAi archetypes.json
Animation SetsArea Switch TriggerAssetMetaData.json
Assets Rules and NamingAttribute ListenerBackground Music
Balancing.jsonCamera Move ActionCamera Return Action
Change Layer Visibility ActionChange Object Status ActionCharacterPortraits
Character Pickup ActionCharacter Pickup TutorialCharacter Unit Files
CharactersCollision Edit ModeComputer Turn Action
Condition ListenerDeactivate Skills TriggerDefault Squad Trigger
Developer CodesDialog ActionDisplay Tutorial Action
EnemiesEnemy Edit ModeEnemy Unit Files
Environment TriggerEula for making a Halfway ModExecute Attribute Action
File names for objectsFinish LevelFog of War Edit Mode
Gif ProcessorGo To Extro ActionGo To Level Action
Go To Menu ActionHalfway Modding Minimum RequirementsHomebase
How the modding system works (some technical details)How to change and add Items and other thingsHow to write a dialogue
Image ProcessorItems.jsonJump Sequence Action
LevelPoints.jsonLight Edit ModeMain Page
Map Editor OverviewMasks and Atlas buildingMenu Camera Focus Point
MetaData ToolMission Briefing ListenerMission Briefing Target
Modding AgreementModding OverviewMove Character Action
Moving Turret Target TriggerMusic and Sound FXMust Have Team
Object Edit ModePlay SFXPlayer Starting Point
Prevent Enemy Spotted ActionProgressPacks.jsonReal Time Mode Action
Screen Fade ActionSequence Begin ListenerSequence End Listener
Setting up a new modSkillDescriptions.json
Skip Popup TriggerSpecial FXSteam Workshop - publishing your mod
Tile Edit ModeTilesetsTimer Action
Trigger Edit ModeTrigger ListenerTutorial
Video TutorialsWeapons.json