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AccuracyCurves.json
Action Multiplexer
Activate Enemies Action
Activate Trigger Action
Active Attribute Action
Ai archetypes.json
Animation Sets
Area Switch Trigger
AssetMetaData.json
Assets Rules and Naming
Attribute Listener
Background Music
Balancing.json
Camera Move Action
Camera Return Action
Change Layer Visibility Action
Change Object Status Action
CharacterPortraits
Character Pickup Action
Character Pickup Tutorial
Character Unit Files
Characters
Collision Edit Mode
Computer Turn Action
Condition Listener
Deactivate Skills Trigger
Default Squad Trigger
Developer Codes
Dialog Action
Display Tutorial Action
Enemies
Enemy Edit Mode
Enemy Unit Files
Environment Trigger
Eula for making a Halfway Mod
Execute Attribute Action
File names for objects
Finish Level
Fog of War Edit Mode
Gif Processor
Go To Extro Action
Go To Level Action
Go To Menu Action
Halfway Modding Minimum Requirements
Homebase
How the modding system works (some technical details)
How to change and add Items and other things
How to write a dialogue
Image Processor
Items.json
Jump Sequence Action
LevelPoints.json
Light Edit Mode
Main Page
Map Editor Overview
Masks and Atlas building
Menu Camera Focus Point
MetaData Tool
Mission Briefing Listener
Mission Briefing Target
Modding Agreement
Modding Overview
Move Character Action
Moving Turret Target Trigger
Music and Sound FX
Must Have Team
Object Edit Mode
Play SFX
Player Starting Point
Prevent Enemy Spotted Action
ProgressPacks.json
Real Time Mode Action
Screen Fade Action
Sequence Begin Listener
Sequence End Listener
Sequence Start Listener
Setting up a new mod
SkillDescriptions.json
Skip Popup Trigger
Special FX
Steam Workshop - publishing your mod
Suits.json
TestPage
TestPageXX
Tile Edit Mode
Tilesets
Timer Action
Trigger Edit Mode
Trigger Listener
Tutorial
Video Tutorials
Weapons.json
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