Music and Sound FX

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Overview

A short overview of the audio part of the game.

Folder:

  • ./yourModName/music
  • ./yourModName/sfx

Sound format

The file format for the sound fx should be .wav files. You have to copy them into one of the subfolders you can find here:

./assets/sfx

Don't forget you have to add them to the audio.conf file to tweak their loudness compared to the rest of the sounds.

If you want to add a new sfx to an weapon, change the following part in the Weapons.json:

"weaponSfxSet" : "yourSoundFile01",

Recommended sound file settings:

  • Samplerate: 44100
  • Bit per sample: 16

Music format

For music we use the open source sound format OGG ([[1]]).

You need to put the files in this folder:

./assets/music

Please note that all the sound tracks should have two variations, one for none combat situations and one for the combat. (The homebase track is a special case in the main game)

To add music to a level you need a trigger placed in your level. For details check this page out: Background Music

audio.conf

In the audio.conf, that you can find in the ./assets/sfx folder, you can finetune the loudness of the audio files in the game. The settings are floats from 0.0 to 1.0.