Difference between revisions of "Moving Turret Target Trigger"

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(Created page with "== How it works == == Settings == ==Known Issue ==")
 
 
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== How it works ==
 
== How it works ==
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This is a special case trigger. It is used to define the location where a Moving Turret is going to setup when activated.
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How to use it:
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* Place the trigger where the Turret should move after it gets activated.
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* Double click the trigger and use select "Target Unit" and then click on the "Moving Turret" unit you want to link it with.
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* You can set a delay.
  
 
== Settings ==
 
== Settings ==
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# Delay: Defines how much the activation is delayed in seconds
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# Target unit: Defines which one of the Moving Turrets it is assigned to.
  
 
==Known Issue ==
 
==Known Issue ==
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* Only use it with the "Moving Turret" type of enemies
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** All Moving Turrents need one of these.
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* It may crash if you link it to other type of enemies, so be carful.

Latest revision as of 11:36, 16 September 2014

How it works

This is a special case trigger. It is used to define the location where a Moving Turret is going to setup when activated. How to use it:

  • Place the trigger where the Turret should move after it gets activated.
  • Double click the trigger and use select "Target Unit" and then click on the "Moving Turret" unit you want to link it with.
  • You can set a delay.

Settings

  1. Delay: Defines how much the activation is delayed in seconds
  2. Target unit: Defines which one of the Moving Turrets it is assigned to.

Known Issue

  • Only use it with the "Moving Turret" type of enemies
    • All Moving Turrents need one of these.
  • It may crash if you link it to other type of enemies, so be carful.