Map Editor Overview

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The Map Editor

The map editor is where all the map making takes place. Follow the links below to find more detailed descriptions of what is going on.

EditorShot01small.png


Section Overview

A) Main viewport: This is where you will see and edit the level. The viewport renders the level like it would ingame. ("What you see is what you get")

B) Tiles, object, light and trigger lists. You can switch between the different categories by selecting one of the tabs.

C) Layer overview. Select/Add/delete and move layers here.

Load/Save Buttons

1) New Document.

2) Open level.

3) Save current level. (Use Cmd/Ctrl + Shif + S for Save As...)

4) Resize current level. (You can change the level size at any given time but Beware: Undo does not work for this step. Save your level first!

5) Undo (Cmd/Ctrl + Z)

6) Redo (Cmd/Ctrl + Z)

7) Play in Editor. (You can test your level anytime directly in the editor. The level gets saved before starting.)

8) Help. (This opens the Help menu with the shortcuts and a link to this wiki)

Edit Modes

9) Tile Edit Mode

10) Object Edit Mode

11) Enemy Edit Mode

12) Light Edit Mode

13) Collision Edit Mode

14) Trigger Edit Mode

Layer Controls

15) Move Layer up/down. (This changes the drawing order of the selected layer)

16) Delete selected layer.

17) Add tile layer.

18) Add object layer.

19) Add enemy layer.

20) Hide/Show selected layer.