Difference between revisions of "Map Editor Overview"

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== The Map Editor ==
 
== The Map Editor ==
 
The map editor is where all the map making takes place. Follow the links below to find more detailed descriptions of what is going on.
 
The map editor is where all the map making takes place. Follow the links below to find more detailed descriptions of what is going on.
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'''Note 1:''' The editor was used to create Halfway and has been tested quite a lot. Still there are some bugs and behaviors that can lead into hard crashes. So please save often.
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'''Note 2:''' The editor also backups all your levels automatically every 5 minutes into the /backups folder with a version number attached to the level name. (Please note that after 50 minutes it starts to overwrite the first level again. Also: As long as you did not save the level no backup is made. Please save your level as first step if you create a new one)
 
   
 
   
[[File:EditorShot01small.png]]
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[[File:EditorShot02small.png]]
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=== Section Overview ===
 
=== Section Overview ===
  
<span style="color:#FF0000">''A)''</span> This is the main viewport where you will see and edit the level. This is "What you see is what you get".
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<span style="color:#FF0000">'''A)'''</span> Main viewport: This is where you will see and edit the level. The viewport renders the level like it would ingame. ("What you see is what you get")
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<span style="color:#FF0000">'''B)'''</span> Tiles, object, light and trigger lists. You can switch between the different categories by selecting one of the tabs.
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<span style="color:#FF0000">'''C)'''</span> Layer overview. Select/Add/delete and move layers here.
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=== Basic Shortcuts ===
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See detailed description of the edit options in the subpages of each edit mode.
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* Viewport navigation
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** Space + L-Click:  move viewport
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** Space + Mouse-Wheel: Zoom viewport
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* Object/Light interaction
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** L-Click with object: Place Object/Light/Enemy
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** R-Click on object: Copy Object/Light/Enemy
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** D + L-Click: Delete Object/Light/Enemy
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** S + L-Click + Drag: Scale object/light. (Be careful with this)
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** R-Click in empty space: Unselect Object/Light/Enemy.
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** Double L-Click an object: Open Object/Light/Enemy settings
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*Tile mode
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** L-Click: Place tile
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** R-Click: Copy tile
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** R-Click + drag: Copy multiple objects (Brushes)
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===Load/Save Buttons===
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<span style="color:#FF0000">'''1)'''</span> New Document.
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<span style="color:#FF0000">'''2)'''</span> Open level.
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<span style="color:#FF0000">'''3)'''</span> Save current level. (Use Cmd/Ctrl + Shif + S for Save As...)
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<span style="color:#FF0000">'''4)'''</span> Resize current level. (You can change the level size at any given time but <span style="color:#FF0000">'''Beware: Undo does not work for this step. Save your level first!'''</span>
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<span style="color:#FF0000">'''5)'''</span> Undo (Cmd/Ctrl + Z)
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<span style="color:#FF0000">'''6)'''</span> Redo (Cmd/Ctrl + Z)
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<span style="color:#FF0000">'''7)'''</span> Play in Editor. (You can test your level anytime directly in the editor. The level gets saved before starting.)
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[[Steam_Workshop_-_publishing_your_mod|<span style="color:#FF0000">'''8)'''</span> Upload to Steamworkshop (opens a dialog where you can select the zip file of your mod)]]
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<span style="color:#FF0000">'''9)'''</span> Help. (This opens the Help menu with the shortcuts and a link to this wiki)
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=== Edit Modes===
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<span style="color:#FF0000">'''10)'''</span> [[Tile Edit Mode]]
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<span style="color:#FF0000">'''11)'''</span> [[Object Edit Mode]]
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<span style="color:#FF0000">'''12)'''</span> [[Enemy Edit Mode]]
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<span style="color:#FF0000">'''13)'''</span> [[Light Edit Mode]]
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<span style="color:#FF0000">'''14)'''</span> [[Collision Edit Mode]]
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<span style="color:#FF0000">'''15)'''</span> [[Trigger Edit Mode]]
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<span style="color:#FF0000">''Press Key F for ''</span> [[Fog of War Edit Mode]]
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=== Layer Controls ===
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<span style="color:#FF0000">'''16)'''</span> Move Layer up/down. (This changes the drawing order of the selected layer)
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<span style="color:#FF0000">'''17)'''</span> Delete selected layer.
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<span style="color:#FF0000">'''18)'''</span> Add tile layer.
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<span style="color:#FF0000">'''19)'''</span> Add object layer.
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<span style="color:#FF0000">'''20)'''</span> Add enemy layer.
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<span style="color:#FF0000">'''21)'''</span> Hide/Show selected layer.

Latest revision as of 13:55, 6 August 2015

The Map Editor

The map editor is where all the map making takes place. Follow the links below to find more detailed descriptions of what is going on.

Note 1: The editor was used to create Halfway and has been tested quite a lot. Still there are some bugs and behaviors that can lead into hard crashes. So please save often.

Note 2: The editor also backups all your levels automatically every 5 minutes into the /backups folder with a version number attached to the level name. (Please note that after 50 minutes it starts to overwrite the first level again. Also: As long as you did not save the level no backup is made. Please save your level as first step if you create a new one)

EditorShot02small.png



Section Overview

A) Main viewport: This is where you will see and edit the level. The viewport renders the level like it would ingame. ("What you see is what you get")

B) Tiles, object, light and trigger lists. You can switch between the different categories by selecting one of the tabs.

C) Layer overview. Select/Add/delete and move layers here.

Basic Shortcuts

See detailed description of the edit options in the subpages of each edit mode.

  • Viewport navigation
    • Space + L-Click: move viewport
    • Space + Mouse-Wheel: Zoom viewport
  • Object/Light interaction
    • L-Click with object: Place Object/Light/Enemy
    • R-Click on object: Copy Object/Light/Enemy
    • D + L-Click: Delete Object/Light/Enemy
    • S + L-Click + Drag: Scale object/light. (Be careful with this)
    • R-Click in empty space: Unselect Object/Light/Enemy.
    • Double L-Click an object: Open Object/Light/Enemy settings
  • Tile mode
    • L-Click: Place tile
    • R-Click: Copy tile
    • R-Click + drag: Copy multiple objects (Brushes)

Load/Save Buttons

1) New Document.

2) Open level.

3) Save current level. (Use Cmd/Ctrl + Shif + S for Save As...)

4) Resize current level. (You can change the level size at any given time but Beware: Undo does not work for this step. Save your level first!

5) Undo (Cmd/Ctrl + Z)

6) Redo (Cmd/Ctrl + Z)

7) Play in Editor. (You can test your level anytime directly in the editor. The level gets saved before starting.)

8) Upload to Steamworkshop (opens a dialog where you can select the zip file of your mod)

9) Help. (This opens the Help menu with the shortcuts and a link to this wiki)

Edit Modes

10) Tile Edit Mode

11) Object Edit Mode

12) Enemy Edit Mode

13) Light Edit Mode

14) Collision Edit Mode

15) Trigger Edit Mode

Press Key F for Fog of War Edit Mode

Layer Controls

16) Move Layer up/down. (This changes the drawing order of the selected layer)

17) Delete selected layer.

18) Add tile layer.

19) Add object layer.

20) Add enemy layer.

21) Hide/Show selected layer.