Jump Sequence Action

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How it works

This action initializes a jump for the Goliath. You can spawn enemies while doing a jump.

To do so, you need an additional enemy layer that is hidden. When the jump is made it gets unhidden depending on your settings.

Settings

  1. Spawn Enemy: No/Yes
    1. No: Only the effect gets played but no enemies get spawned.
    2. Yes: The jump effect gets played and enemies are getting spawned. You have to define the layer which contains the enemies.
  2. Spawn Layer: Select the layer you want to unhide/spwan the enemies from.

Known Issue

None