Jump Sequence Action

From Halfway
Revision as of 15:28, 16 September 2014 by Seminus (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

How it works

This action initializes a jump for the Goliath. You can spawn enemies while doing a jump.

To do so, you need an additional enemy layer that is hidden. When the jump is made it gets unhidden depending on your settings.

Settings

  1. Spawn Enemy: No/Yes
    1. No: Only the effect gets played but no enemies get spawned.
    2. Yes: The jump effect gets played and enemies are getting spawned. You have to define the layer which contains the enemies.
  2. Spawn Layer: Select the layer you want to unhide/spwan the enemies from.

Known Issue

None