Items.json
From Halfway
Contents
Overview
Item types
- Grenades
- Usable Items
- Medkit
- Shieldrecharge
- Temp Stimpack
- Perma Stims
Attributes
Perma Stims
- Health
- Aming
- Agility
Temp Stims
- ActionPoints
- Aiming
- Health
- Agility
Usable Items
- CurrentShield
- CurrentHealth
Examples
Grenades
{
"class" : "Grenade",
"itemId" : "grenade01",
"itemType" : "Grenade",
"ownership" : "Player",
"name" : "Plasma Grenade MK-I",
"shortName" : "Gren MK-I",
"description" : "The G.S.A. plasma grenade was specifically developed for effective use on spaceships. Small explosion radius but highly concetrated heat damage.",
"iconId" : "grenade",
"consumable" : true,
"projectileType" : "plasmaGrenade001",
"baseDamage" : 15,
"maxThrowingDistance" : 10,
"centreDamageFactor" : 1,
"firstRowDamageFactor" : 0.6,
"secondRowDamageFactor" : 0.3,
"buyValue" : 250,
"sellValue" : 30
},
Medkit
{
"class" : "UsableItem",
"itemId" : "medkit01",
"itemType" : "Item",
"itemSoundId" : "Medkit",
"name" : "Medkit Small",
"shortName" : "Meds",
"description" : "Small medkit for treating minor wounds. Restores 5 HP. ",
"iconId" : "medkit",
"consumable" : true,
"buyValue" : 49,
"sellValue" : 5,
"attributes" : [
{
"class" : "StatChangeAttribute",
"attributeChanges" : [
{
"attribute" : "CurrentHealth",
"amount" : 5
}
]
}
]
},
ShieldBooster
{
"class" : "UsableItem",
"itemId" : "shieldBoost01",
"itemSoundId" : "ShieldRecharge",
"itemType" : "Item",
"name" : "Shield Cell Small",
"shortName" : "Shield",
"description" : "A small energy cell for immediately recharging suit shields. Restores 5 shield points.",
"iconId" : "shieldRecharge",
"consumable" : true,
"buyValue" : 49,
"sellValue" : 5,
"attributes" : [
{
"class" : "StatChangeAttribute",
"attributeChanges" : [
{
"attribute" : "CurrentShield",
"amount" : 5
}
]
}
]
},
Temp Stim
{
"class" : "UsableItem",
"itemId" : "stimpackHealth01",
"itemSoundId" : "Stimpack",
"itemType" : "Item",
"name" : "Health Stimpack MK-I",
"shortName" : "Stim",
"description" : "Increases health by 1 point for 3 turns. Produced and consumed mainly by B-Class citizens, this stimpack variant uses cheaper ingredients and is not as effective as other more saught after versions.",
"iconId" : "stimpack",
"consumable" : true,
"buyValue" : 60,
"sellValue" : 5,
"attributes" : [
{
"class" : "StimPackAttribute",
"initialBuffs" : [
{
"attribute" : "Health",
"amount" : 1,
"duration" : 3
}
],
"onExpireBuffs" : [
{
"attribute" : "Health",
"amount" : -1,
"duration" : 2
}
]
}
]
},
Perma Stim/Level up Stim
{
"class" : "UsableItem",
"itemId" : "aimingStim01",
"itemSoundId" : "Stimpack",
"itemType" : "Stimpack",
"name" : "Aiming Stimpack",
"shortName" : "Stim",
"description" : "Standard G.S.A. Aiming Stimpack. This stim permanently increases aiming by 1.",
"iconId" : "stimpack",
"consumable" : true,
"buyValue" : 600,
"sellValue" : 60,
"attributes" : [
{
"class" : "StatChangeAttribute",
"attributeChanges" : [
{
"attribute" : "Aiming",
"amount" : 1
}
]
}
]
},
Known Issue
- Ammunition can't be edited yet. It is part of the source code.