Difference between revisions of "Items.json"
From Halfway
(Created page with "== Overview== === Item types === *Grenades *Usable Items **Medkit **Shieldrecharge **Temp Stimpack **Perma Stims ====Attributes==== =====Perma Stims===== *Health *Aming *A...") |
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====Grenades==== | ====Grenades==== | ||
+ | { | ||
+ | "class" : "Grenade", | ||
+ | "itemId" : "grenade01", | ||
+ | "itemType" : "Grenade", | ||
+ | "ownership" : "Player", | ||
+ | "name" : "Plasma Grenade MK-I", | ||
+ | "shortName" : "Gren MK-I", | ||
+ | "description" : "The G.S.A. plasma grenade was specifically developed for effective use on spaceships. Small explosion radius but highly concetrated heat damage.", | ||
+ | "iconId" : "grenade", | ||
+ | "consumable" : true, | ||
+ | "projectileType" : "plasmaGrenade001", | ||
+ | "baseDamage" : 15, | ||
+ | "maxThrowingDistance" : 10, | ||
+ | "centreDamageFactor" : 1, | ||
+ | "firstRowDamageFactor" : 0.6, | ||
+ | "secondRowDamageFactor" : 0.3, | ||
+ | "buyValue" : 250, | ||
+ | "sellValue" : 30 | ||
+ | }, | ||
====Medkit==== | ====Medkit==== | ||
+ | |||
+ | { | ||
+ | "class" : "UsableItem", | ||
+ | "itemId" : "medkit01", | ||
+ | "itemType" : "Item", | ||
+ | "itemSoundId" : "Medkit", | ||
+ | "name" : "Medkit Small", | ||
+ | "shortName" : "Meds", | ||
+ | "description" : "Small medkit for treating minor wounds. Restores 5 HP. ", | ||
+ | "iconId" : "medkit", | ||
+ | "consumable" : true, | ||
+ | "buyValue" : 49, | ||
+ | "sellValue" : 5, | ||
+ | "attributes" : [ | ||
+ | { | ||
+ | "class" : "StatChangeAttribute", | ||
+ | "attributeChanges" : [ | ||
+ | { | ||
+ | "attribute" : "CurrentHealth", | ||
+ | "amount" : 5 | ||
+ | } | ||
+ | ] | ||
+ | } | ||
+ | ] | ||
+ | }, | ||
+ | |||
====ShieldBooster==== | ====ShieldBooster==== | ||
+ | { | ||
+ | "class" : "UsableItem", | ||
+ | "itemId" : "shieldBoost01", | ||
+ | "itemSoundId" : "ShieldRecharge", | ||
+ | "itemType" : "Item", | ||
+ | "name" : "Shield Cell Small", | ||
+ | "shortName" : "Shield", | ||
+ | "description" : "A small energy cell for immediately recharging suit shields. Restores 5 shield points.", | ||
+ | "iconId" : "shieldRecharge", | ||
+ | "consumable" : true, | ||
+ | "buyValue" : 49, | ||
+ | "sellValue" : 5, | ||
+ | "attributes" : [ | ||
+ | { | ||
+ | "class" : "StatChangeAttribute", | ||
+ | "attributeChanges" : [ | ||
+ | { | ||
+ | "attribute" : "CurrentShield", | ||
+ | "amount" : 5 | ||
+ | } | ||
+ | ] | ||
+ | } | ||
+ | ] | ||
+ | }, | ||
====Temp Stim==== | ====Temp Stim==== | ||
+ | |||
+ | { | ||
+ | "class" : "UsableItem", | ||
+ | "itemId" : "stimpackHealth01", | ||
+ | "itemSoundId" : "Stimpack", | ||
+ | "itemType" : "Item", | ||
+ | "name" : "Health Stimpack MK-I", | ||
+ | "shortName" : "Stim", | ||
+ | "description" : "Increases health by 1 point for 3 turns. Produced and consumed mainly by B-Class citizens, this stimpack variant uses cheaper ingredients and is not as effective as other more saught after versions.", | ||
+ | "iconId" : "stimpack", | ||
+ | "consumable" : true, | ||
+ | "buyValue" : 60, | ||
+ | "sellValue" : 5, | ||
+ | "attributes" : [ | ||
+ | { | ||
+ | "class" : "StimPackAttribute", | ||
+ | "initialBuffs" : [ | ||
+ | { | ||
+ | "attribute" : "Health", | ||
+ | "amount" : 1, | ||
+ | "duration" : 3 | ||
+ | } | ||
+ | ], | ||
+ | "onExpireBuffs" : [ | ||
+ | { | ||
+ | "attribute" : "Health", | ||
+ | "amount" : -1, | ||
+ | "duration" : 2 | ||
+ | } | ||
+ | ] | ||
+ | } | ||
+ | ] | ||
+ | }, | ||
+ | |||
==== Perma Stim/Level up Stim==== | ==== Perma Stim/Level up Stim==== | ||
+ | |||
+ | { | ||
+ | "class" : "UsableItem", | ||
+ | "itemId" : "aimingStim01", | ||
+ | "itemSoundId" : "Stimpack", | ||
+ | "itemType" : "Stimpack", | ||
+ | "name" : "Aiming Stimpack", | ||
+ | "shortName" : "Stim", | ||
+ | "description" : "Standard G.S.A. Aiming Stimpack. This stim permanently increases aiming by 1.", | ||
+ | "iconId" : "stimpack", | ||
+ | "consumable" : true, | ||
+ | "buyValue" : 600, | ||
+ | "sellValue" : 60, | ||
+ | "attributes" : [ | ||
+ | { | ||
+ | "class" : "StatChangeAttribute", | ||
+ | "attributeChanges" : [ | ||
+ | { | ||
+ | "attribute" : "Aiming", | ||
+ | "amount" : 1 | ||
+ | } | ||
+ | ] | ||
+ | } | ||
+ | ] | ||
+ | }, | ||
Revision as of 10:21, 19 September 2014
Contents
Overview
Item types
- Grenades
- Usable Items
- Medkit
- Shieldrecharge
- Temp Stimpack
- Perma Stims
Attributes
Perma Stims
- Health
- Aming
- Agility
Temp Stims
- ActionPoints
- Aiming
- Health
- Agility
Usable Items
- CurrentShield
- CurrentHealth
Examples
Grenades
{ "class" : "Grenade", "itemId" : "grenade01", "itemType" : "Grenade", "ownership" : "Player", "name" : "Plasma Grenade MK-I", "shortName" : "Gren MK-I", "description" : "The G.S.A. plasma grenade was specifically developed for effective use on spaceships. Small explosion radius but highly concetrated heat damage.", "iconId" : "grenade", "consumable" : true, "projectileType" : "plasmaGrenade001", "baseDamage" : 15, "maxThrowingDistance" : 10, "centreDamageFactor" : 1, "firstRowDamageFactor" : 0.6, "secondRowDamageFactor" : 0.3, "buyValue" : 250, "sellValue" : 30 },
Medkit
{ "class" : "UsableItem", "itemId" : "medkit01", "itemType" : "Item", "itemSoundId" : "Medkit", "name" : "Medkit Small", "shortName" : "Meds", "description" : "Small medkit for treating minor wounds. Restores 5 HP. ", "iconId" : "medkit", "consumable" : true, "buyValue" : 49, "sellValue" : 5, "attributes" : [ { "class" : "StatChangeAttribute", "attributeChanges" : [ { "attribute" : "CurrentHealth", "amount" : 5 } ] } ] },
ShieldBooster
{ "class" : "UsableItem", "itemId" : "shieldBoost01", "itemSoundId" : "ShieldRecharge", "itemType" : "Item", "name" : "Shield Cell Small", "shortName" : "Shield", "description" : "A small energy cell for immediately recharging suit shields. Restores 5 shield points.", "iconId" : "shieldRecharge", "consumable" : true, "buyValue" : 49, "sellValue" : 5, "attributes" : [ { "class" : "StatChangeAttribute", "attributeChanges" : [ { "attribute" : "CurrentShield", "amount" : 5 } ] } ] },
Temp Stim
{ "class" : "UsableItem", "itemId" : "stimpackHealth01", "itemSoundId" : "Stimpack", "itemType" : "Item", "name" : "Health Stimpack MK-I", "shortName" : "Stim", "description" : "Increases health by 1 point for 3 turns. Produced and consumed mainly by B-Class citizens, this stimpack variant uses cheaper ingredients and is not as effective as other more saught after versions.", "iconId" : "stimpack", "consumable" : true, "buyValue" : 60, "sellValue" : 5, "attributes" : [ { "class" : "StimPackAttribute", "initialBuffs" : [ { "attribute" : "Health", "amount" : 1, "duration" : 3 } ], "onExpireBuffs" : [ { "attribute" : "Health", "amount" : -1, "duration" : 2 } ] } ] },
Perma Stim/Level up Stim
{ "class" : "UsableItem", "itemId" : "aimingStim01", "itemSoundId" : "Stimpack", "itemType" : "Stimpack", "name" : "Aiming Stimpack", "shortName" : "Stim", "description" : "Standard G.S.A. Aiming Stimpack. This stim permanently increases aiming by 1.", "iconId" : "stimpack", "consumable" : true, "buyValue" : 600, "sellValue" : 60, "attributes" : [ { "class" : "StatChangeAttribute", "attributeChanges" : [ { "attribute" : "Aiming", "amount" : 1 } ] } ] },
Known Issue
- Ammunition can't be edited yet. It is part of the source code.