Difference between revisions of "File names for objects"

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(Created page with "== How to name a new object == Objects have to be named like this: nameXXX#Y.png name: the name of the object type XXX: The number of the variation. For example 001, 002 etc...")
 
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So door002#2.png would just show the open door.
 
So door002#2.png would just show the open door.
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===Example Image===
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door001#0.png
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[[file:Door001-0.png]]
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door001#0s.png
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[[file:Door001-0s.png]]
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door001#1.png
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[[file:Door001-1.png]]
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door001#1s.png
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[[file:Door001-1s.png]]
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door001#2.png
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[[file:Door001-2.png]]
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door001#2s.png
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[[file:Door001-2s.png]]
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===Image Processor===
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IF you work with Pyxel Edit as we did to create the enviroment art or you are used to work with big object sheets, the you might want to check out this tool, it can save you tons of work exporting objects:
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[[Image Processor]]

Revision as of 09:26, 22 September 2014

How to name a new object

Objects have to be named like this: nameXXX#Y.png

name: the name of the object type XXX: The number of the variation. For example 001, 002 etc. They have allways be 3 digits here!

  1. Y: The animation number. #0 #1

Note: Default is allways the #0 for the animation. All objects at least need a #0 animation.

Example with a door

door001#0.png

"door": Where as the "door" is the name of the object, this is used in the editor to sort your objects into groupes. "001" The variation of the object. "

  1. 0": Animation status for closed door
  2. 1 would be for opening the door
  3. 2 would be the open door.

So door002#2.png would just show the open door.

Example Image

door001#0.png

Door001-0.png

door001#0s.png

Door001-0s.png

door001#1.png

Door001-1.png

door001#1s.png

Door001-1s.png

door001#2.png

Door001-2.png

door001#2s.png

Door001-2s.png

Image Processor

IF you work with Pyxel Edit as we did to create the enviroment art or you are used to work with big object sheets, the you might want to check out this tool, it can save you tons of work exporting objects:

Image Processor