Background Music

From Halfway
Revision as of 15:54, 16 September 2014 by Seminus (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

How it works

This defines what the music in the level is. You always have to select two files: one for the ambient music and one for the battles.

Settings

  1. Atmosphere Track: The one that gets played when no enemy is in sight.
  2. Battle track: This track gets faded in as soon as a battle starts.

Known Issue

  • If this trigger is placed and no tracks are selected it will crash the game.