Difference between revisions of "Attribute Listener"

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(Created page with "== How it works == == Settings == ==Known Issue ==")
 
 
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== How it works ==
 
== How it works ==
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The Attribute Listener is always linked to an object. It can be a door or a container etc. This listener gets triggered as soon as the attribute you have set in the object gets executed. For example if you open an door.
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'''Example:''' Link a Attribute Listener to a box with loot and link it to a Jump sequence. Now as soon as the player opens the box, a jump will happen and you can spawn some enemies.
  
 
== Settings ==
 
== Settings ==
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# Target Attribute: Use the finger icon to link it to the object with an attribute you want.
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# Target Action: Link to the action you want to be triggered if the attribute gets executed.
  
 
==Known Issue ==
 
==Known Issue ==
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None

Latest revision as of 10:53, 16 September 2014

How it works

The Attribute Listener is always linked to an object. It can be a door or a container etc. This listener gets triggered as soon as the attribute you have set in the object gets executed. For example if you open an door.

Example: Link a Attribute Listener to a box with loot and link it to a Jump sequence. Now as soon as the player opens the box, a jump will happen and you can spawn some enemies.

Settings

  1. Target Attribute: Use the finger icon to link it to the object with an attribute you want.
  2. Target Action: Link to the action you want to be triggered if the attribute gets executed.

Known Issue

None