Assets Rules and Naming

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Revision as of 13:48, 8 October 2014 by Seminus (Talk | contribs)

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Overview

For all the GFX files use the png as file format. Please note:

  • To add new assets just copy then into the folder they belong. (See below links for details)
  • After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
  • After that they should be ready to use.


Types of Assets

Objects

Tilesets

Characters

Enemies

Special FX

Masks and Atlas building

Sound Fx and Music

Music and Sound FX