Difference between revisions of "Assets Rules and Naming"

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(Overview)
(Types of Assets)
 
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[[Characters]]
 
[[Characters]]
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[[CharacterPortraits]]
  
 
[[Enemies]]
 
[[Enemies]]

Latest revision as of 14:10, 3 February 2015

Overview

For all the GFX files use the png as file format. Please note:

  • To add new assets just copy then into the folder they belong. (See below links for details)
  • After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
  • After that they should be ready to use.

Folder Structure and Mod setup

For detailed information on where to put what head over to this side:

Setting up a new mod


Types of Assets

Objects

Tilesets

Characters

CharacterPortraits

Enemies

Special FX

Masks and Atlas building

Sound Fx and Music

Music and Sound FX