Difference between revisions of "Assets Rules and Naming"
From Halfway
(Created page with "==Overview== ===Types of Grafics Assets=== Objects Tilesets Characters Enemies Special FX === Sound Fx and Music === Music and Sound FX") |
(→Types of Assets) |
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==Overview== | ==Overview== | ||
− | + | For all the GFX files use the png as file format. | |
+ | '''Please note:''' | ||
+ | *To add new assets just copy then into the folder they belong. (See below links for details) | ||
+ | *After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets. | ||
+ | *After that they should be ready to use. | ||
− | [[Objects]] | + | ===Folder Structure and Mod setup === |
+ | |||
+ | For detailed information on where to put what head over to this side: | ||
+ | |||
+ | [[Setting up a new mod]] | ||
+ | |||
+ | |||
+ | ===Types of Assets=== | ||
+ | |||
+ | [[File names for objects|Objects]] | ||
[[Tilesets]] | [[Tilesets]] | ||
[[Characters]] | [[Characters]] | ||
+ | |||
+ | [[CharacterPortraits]] | ||
[[Enemies]] | [[Enemies]] | ||
[[Special FX]] | [[Special FX]] | ||
+ | |||
+ | [[Masks and Atlas building]] | ||
=== Sound Fx and Music === | === Sound Fx and Music === | ||
[[Music and Sound FX]] | [[Music and Sound FX]] |
Latest revision as of 15:10, 3 February 2015
Overview
For all the GFX files use the png as file format. Please note:
- To add new assets just copy then into the folder they belong. (See below links for details)
- After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
- After that they should be ready to use.
Folder Structure and Mod setup
For detailed information on where to put what head over to this side: