Difference between revisions of "Assets Rules and Naming"

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(Created page with "==Overview== ===Types of Grafics Assets=== Objects Tilesets Characters Enemies Special FX === Sound Fx and Music === Music and Sound FX")
 
(Types of Assets)
 
(7 intermediate revisions by the same user not shown)
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==Overview==
 
==Overview==
  
===Types of Grafics Assets===
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For all the GFX files use the png as file format.
 +
'''Please note:'''
 +
*To add new assets just copy then into the folder they belong. (See below links for details)
 +
*After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
 +
*After that they should be ready to use.
  
[[Objects]]
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===Folder Structure and Mod setup ===
 +
 
 +
For detailed information on where to put what head over to this side:
 +
 
 +
[[Setting up a new mod]]
 +
 
 +
 
 +
===Types of  Assets===
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[[File names for objects|Objects]]
  
 
[[Tilesets]]
 
[[Tilesets]]
  
 
[[Characters]]
 
[[Characters]]
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 +
[[CharacterPortraits]]
  
 
[[Enemies]]
 
[[Enemies]]
  
 
[[Special FX]]
 
[[Special FX]]
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 +
[[Masks and Atlas building]]
  
 
=== Sound Fx and Music ===
 
=== Sound Fx and Music ===
  
 
[[Music and Sound FX]]
 
[[Music and Sound FX]]

Latest revision as of 15:10, 3 February 2015

Overview

For all the GFX files use the png as file format. Please note:

  • To add new assets just copy then into the folder they belong. (See below links for details)
  • After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
  • After that they should be ready to use.

Folder Structure and Mod setup

For detailed information on where to put what head over to this side:

Setting up a new mod


Types of Assets

Objects

Tilesets

Characters

CharacterPortraits

Enemies

Special FX

Masks and Atlas building

Sound Fx and Music

Music and Sound FX