Difference between revisions of "Assets Rules and Naming"

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(Overview)
(Overview)
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*After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
 
*After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
 
*After that they should be ready to use.
 
*After that they should be ready to use.
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===Folder Structure and Mod setup ===
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For detailed information on where to put what head over to this side:
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[[Setting up a new mod]]
  
  

Revision as of 13:49, 8 October 2014

Overview

For all the GFX files use the png as file format. Please note:

  • To add new assets just copy then into the folder they belong. (See below links for details)
  • After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
  • After that they should be ready to use.

Folder Structure and Mod setup

For detailed information on where to put what head over to this side:

Setting up a new mod


Types of Assets

Objects

Tilesets

Characters

Enemies

Special FX

Masks and Atlas building

Sound Fx and Music

Music and Sound FX