Difference between revisions of "Assets Rules and Naming"

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(Types of Grafics Assets)
(Overview)
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For all the GFX files use the png as file format.
 
For all the GFX files use the png as file format.
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'''Please note:'''
 +
*To add new assets just copy then into the folder they belong. (See below links for details)
 +
*After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
 +
*After that they should be ready to use.
 +
  
 
===Types of  Assets===
 
===Types of  Assets===

Revision as of 13:48, 8 October 2014

Overview

For all the GFX files use the png as file format. Please note:

  • To add new assets just copy then into the folder they belong. (See below links for details)
  • After copying the assets you need to restart the editor. It will take a while for the editor to build the atlas of the new art assets.
  • After that they should be ready to use.


Types of Assets

Objects

Tilesets

Characters

Enemies

Special FX

Masks and Atlas building

Sound Fx and Music

Music and Sound FX