Difference between revisions of "Area Switch Trigger"
From Halfway
(Created page with "== How it works == == Settings == ==Known Issue ==") |
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== How it works == | == How it works == | ||
+ | |||
+ | The area switch trigger is the classic "If you walk into it something happens" Trigger. | ||
== Settings == | == Settings == | ||
+ | |||
+ | #Area: Use the finger tool to draw the area you want to be working as trigger. | ||
+ | #Entrie Squad: This can be yes or no. If it is yes all the team member have to walk there to be triggering it, if no one character is enough. | ||
+ | #Activated: Can be yes or now. Works well with the [[Activate Trigger Action]] if it needs to be activated later on. | ||
==Known Issue == | ==Known Issue == | ||
+ | |||
+ | * The area has a set off at the right side. (It is actually 1 tile bigger then shown) | ||
+ | * Draw the area from left bottom to the right top or else the area gets messed up. |
Latest revision as of 16:50, 11 September 2014
How it works
The area switch trigger is the classic "If you walk into it something happens" Trigger.
Settings
- Area: Use the finger tool to draw the area you want to be working as trigger.
- Entrie Squad: This can be yes or no. If it is yes all the team member have to walk there to be triggering it, if no one character is enough.
- Activated: Can be yes or now. Works well with the Activate Trigger Action if it needs to be activated later on.
Known Issue
- The area has a set off at the right side. (It is actually 1 tile bigger then shown)
- Draw the area from left bottom to the right top or else the area gets messed up.