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<?xml version="1.0"?>
<api>
  <query-continue>
    <allpages gapcontinue="Sequence_Begin_Listener" />
  </query-continue>
  <query>
    <pages>
      <page pageid="55" ns="0" title="Real Time Mode Action">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">== How it works ==

This action forces the game to go into real time mode. 

'''Note:''' This action is not needed anymore, as the game always goes into RT mode after all enemies are killed. It is still in the editor out of legacy reasons.

== Settings ==

None

==Known Issue ==

*Don't use it anymore. No need for it.</rev>
        </revisions>
      </page>
      <page pageid="56" ns="0" title="Screen Fade Action">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">== How it works ==

This action fades the screen into a color you set via the settings, including transparency settings.

== Settings ==

#Duration: How long it takes to go from the previous screen state to this new one (in seconds)
#Red/Green/Blue: Your color in RGB settings
#Alpha: Your end transparency setting 0-255

==Known Issue ==

* Please note that if you have multiple screen fades in one level, it always interpolates from the last one. 
**You can solve this issue by reseting the screen fade with another screen fade action where you set the duration to 0 and RBG to 0,0,0 and transparency to 0 (Or any other color you want as starting point for the next screen fade)</rev>
        </revisions>
      </page>
    </pages>
  </query>
</api>